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- From: jacobs@cs.utah.edu (Steve Jacobs)
- Subject: rec.gambling Frequently Asked Questions
- Date: 8 Oct 92 10:45:24 MDT
- Message-ID: <1992Oct8.104525.13806@hellgate.utah.edu>
- Followup-To: rec.gambling
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- Expires: Fri, 13 Nov 1992 08:00:00 GMT
-
- Archive-name: gambling-faq/part1
-
- ==================================
- This is the rec.gambling Frequently Asked Questions (FAQ) list.
-
- I wish to thank Frank Irwin for helping to compile much of the information
- that appears in this list. I also wish to thank those who contributed
- information, as well as those who spent countless hours running blackjack
- simulations in order to help answer many of these questions. Changes or
- additions to this FAQ list should be submitted to: jacobs@cs.utah.edu
-
- ==================================
- Table of Contents
-
- Section S: Spare us!
- S1 Martingale betting systems -- just double your bet until you win
- S2 The Inevitable Monty Hall
- S3 How much would you pay to play this game?
-
- Section G: General Gambling Topics
- G1 What's in it for me? (Why read rec.gambling)
- G2 Where can I get books about gambling?
- G3 Is there a gambling archive?
- G4 How do you get comps?
- G5 What comps are available?
- G6 How do I get a casino credit line?
- G7 How are "markers" used?
- G8 What are the phone numbers for hotels/casinos in Las Vegas?
- G9 What are some good places to play/stay in Reno?
- G10 What are some cheap places to stay in Vegas?
- G11 Where can I get casino quality chips?
- G12 What are matchplay chips
- G14 Is this Vegas World offer worth it?
- G15 When did rec.gambling get started?
-
- Section B: Blackjack
- B1 What do these funny acronyms mean ...
- B2 What special terminology is used by blackjack players?
- B3 What special terminology is used by card counters?
- B4 What are "pit critters"?
- B5 Why is there so much talk about blackjack in rec.gambling?
- B6 Is casino blackjack a "beatable" game.
- B7 How much of an advantage can card counting give?
- B8 Is card counting illegal?
- B9 Can the casino ban card counters?
- B10 What is the correct basic strategy for single deck Blackjack?
- B11 What is the correct basic strategy for Atlantic City blackjack?
- B12 What is the house edge when playing basic strategy?
- B14 Why are single deck games better than multi-deck games?
- B15 Do 'bad' players at third base have any effect on expected gain?
- B16 Where is the best place to sit at a blackjack table.
- B17 How is card counting done?
- B18 What counting system is "best"?
- B19 What counting system is easiest to use?
- B20 What BJ counting system is most effective?
- B21 Does penetration have any effect on basic strategy expectation?
- B22 What is the correct strategy for late surrender?
- B23 What is the correct strategy for "multi action" blackjack?
- B24 What is "Over/Under" Blackjack?
- B26 What is the counting strategy for Over/Under blackjack?
- B26 What are some good/bad books on Blackjack?
- B27 What are some other sources of blackjack/gambling information?
-
- Section C: Craps
- C1 What special terminology is used at the Craps table?
- C2 How is Craps played?
- C3 What are "Odds?"
- C4 What are "Come" and "Don't Come" bets?
- C5 What are all those other bets?
-
- Section V: Video Poker
- V1 Is it possible to gain an advantage at Video Poker?
- V2 What is the "basic strategy" for Video Poker?
-
- Section P: Poker
- P1 How is Texas Hold'em played?
-
- Section M: Miscellaneous
- M1 How is Baccarat played?
- M2 How is Red Dog played?
- M3 Can the lottery be beat when the jackpot gets high enough?
- M4 How is Pai Gow Poker played?
- M5 Is there a horse racing newsgroup?
-
- ==================================
- Section S: Spare us!
-
- These questions come up occasionally, causing a lot of heated discussions
- and wasted bandwidth. The rec.gambling regulars are pretty sick of seeing
- these questions, and they would appreciate it if you just didn't ask them.
- If you do ask, we'll probably just say "see the FAQ list".
-
- Q:S1 Martingale betting systems -- just double your bet until you win
- A:S1 (Frank Irwin, Steve Jacobs)
-
- From: "The Eudaemonic Pie" by Thomas A. Bass
-
- The word comes from the French expression "porter les chausses a la
- martingale," which means "to wear one's pants like the natives of
- Martigue," a village in Provence where trousers are fastened at the
- rear. The expression implies that this style of dress and method of
- betting are equally ridiculous.
-
- The betting scheme merely states that you would want to double your
- bet after each loss. Beginning with one unit, you would bet two units
- if you lost the first. Then four, then eight, until you win a bet. You
- would then revert to a one unit bet. The theory is that with each win
- you will win all that you lost since the last win, plus one unit. The
- reality is that you will quickly come to a betting ceiling, governed by
- either your bankroll or the house limit, above which you may not increase
- your bet. After 9 straight losses (it's happened to me) you would be
- betting 512 units.
-
- In practice, a lot of people get sucked into betting this way because it
- gives the illusion of really working. This is because most of the time,
- you will end a string of bets with a win. However, on those rare occasions
- when you do lose, you will lose a lot of money. So, the end result is that
- you win a small amount almost always, but when you lose you will lose more
- than all of your little wins combined.
-
- The important point to realize is that most games simply cannot be beat
- in the long run. In games such as craps, roulette, and non-progressive
- slot machines, it is mathematically impossible to gain an advantage over
- the house.
-
-
- Q:S2 The Inevitable Monty Hall
- A:S2 (Steve Jacobs)
-
- You are a contestant on "Let's Make A Deal", and Monty Hall offers you
- your choice of three doors. One door has a prize, and the other two
- doors are empty. Monty knows in advance where the prize is, and no
- matter which door you pick, Monty will open one of the other doors to
- show you that it is empty. Monty then offers to allow you to trade your
- door for the other unopened door. What should you do?
-
- My best advice is to grab Monty around the neck and strangle him :-)
-
- The short answer is that you should switch doors, because it increases
- your chance of winning from 1/3 to 2/3. The odds are not 50/50, because
- the probability that the prize is behind the door you originally picked
- is 1/3, and this probability never changes until the prize is revealed.
- This can be seen by considering what happens if you decide to *never*
- switch doors -- in this case you will win one time in three, since you
- will win only if your original pick is correct. So, if you *always*
- switch you will win 2/3 of the time, since you win whenever your original
- pick was wrong. Since Monty can (and will) always show an empty door, it
- is as if he is saying "you can keep your door, or you can trade is for
- BOTH of the other doors, and to confuse you I will show you that one of
- the other doors is empty, even though you already knew that".
-
- Some of you won't believe that this is correct. You will say "after Monty
- opens a door, there are only two choices so you have an equal chance of
- winning whether you switch or not". This is wrong. The fact that there
- are only two choices does NOT imply that the two choices have equal
- probability. Still not convinced? Suppose there are 100 doors, and only
- one prize. You pick a door, and Monty shows you 98 empty doors (he can
- always do this, since he knows where the prize is), and offers to let you
- switch. The chance that your original pick was right is 1/100. If you
- never switch, you will almost always lose. Therefore, if you always switch
- you will almost always win.
-
- Not convinced? Try it yourself, but try playing the role of Monty in order
- to help see how it works. Don't ask rec.gambling, because we'll know you
- didn't really try it yourself.
-
- The confusion caused by this question shows that probability problems
- often go against human intuition. This question appeared (several times)
- in the "Ask Marilyn" column of the "Parade" insert that appears in many
- Sunday newspapers in the United States. Many people with Ph.D.'s in
- mathematics claimed in wild disbelief that Marilyn's answer [2/3] was
- wrong, and that it was a sad commentary on the American education system.
- Indeed it is, because the mathematicians were wrong.
-
-
- Q:S3 How much would you pay to play this game?
- A:S3 (John P. Nelson)
-
- >I flip a coin until it comes up tails. If it comes up tails the first
- >time, you get $2; if the second, $4; if the third time, $8. That is,
- >if I flip the coin N times, you get 2^N bucks. [How much would you
- >pay to play this game?]
-
- The problem is, of course, that the "expected value" of this game is an
- infinite series that does not converge: The "expected" win appears to
- be infinite. However, in any REAL implementation of this game, there
- would have to be an upper limit to your liability: It would be
- unreasonable to expect you to really pay off a win of trillions of
- dollars.
-
- If you put an upper limit on the number of flips, then the expected
- value of the game converges, and it is quite easy to calculate the
- "break even" wager. If we limit the game to N flips, and you pay me
- $2^M if tails comes up on the M'th flip and if N flips occur with no
- tails, you pay me 2^(N+1), then the expected value of each game is
- simply N+2. (A variation on the rules: If you pay me 0 if N flips
- occur with no tails, then the expected value of the game is $N).
-
- This is fairly easy to calculate: On each independent trial, the
- chance of a tails is 1/2. Clearly, the chance of a tails on the
- second trial is 1/4 (1/2 chance of heads on the first trial, times
- 1/2 chance of tails on the second trial). The odds of a tail occuring
- on the Nth flip is 1/(2^N). The payoff at that point is 2^N. So we
- have the series:
-
- 1/2 * payoff-1flip + 1/4 * payoff-2flip + 1/8 * payoff-3flip
-
- or:
-
- $2 $4 $8 $(2^N)
- -- + -- + -- ... ------
- 2 4 8 $(2^N).
-
- Given a maximum of N flips, the expected win is 1+1+1..., N times.
- Given a $0 payoff on N heads in a row, that is the total expected win:
- N. If you pay off 2^(N+1) after N tails, the final term is
-
- $(2^(N+1))
- ---------- = 2
- $(2^N)
-
- Which explains where the +2 in (N+2) comes from.
-
-
- ==================================
- Section G: General Gambling Topics
-
-
- Q:G1 What's in it for me? (Why read rec.gambling?)
- A:G1 (Chuck Weinstock)
-
- One of our rec.gamblers (Chuck Weinstock) has established a relationship
- with three publishers of gambling books and newsletters. The publishers
- are Arnold Snyder of RGE Enterprises (publisher of the Blackjack Forum
- newsletter, and books on blackjack including the Red 7 and Zen counts),
- Stanford Wong of Pi Yee Press (publisher of Professional Blackjack, and
- other books and newsletters on gambling), and Anthony Curtis of Huntington
- Press (publisher of the Las Vegas Advisor newsletter, Griffin's Theory of
- Blackjack, and other books on gambling).
-
- All three publishers have agreed to offer their products at a discount
- to rec.gamblers. Orders must be placed through Chuck Weinstock
- (weinstock@sei.cmu.edu). Contact him for a list of what is available,
- and ordering information.
-
-
- Q:G2 Where can I get books about gambling?
- A:G2 (Steve Jacobs)
-
- Gambler's Book Club has a vast selection of books on topics related to
- gambling. They are located at 630 South 11th Street in Las Vegas.
-
- Gambler's Book Club
- Box 4115
- Las Vegas, NV 89127
- (702) 382-7555
- (702) 382-7594 (FAX)
- (800) 634-6243 (orders only)
-
-
- Q:G3 Is there a gambling archive?
- A:G3 (Michael Hall)
-
- The gambling archive is intended to store stuff *useful* to rec.gamblers,
- like the FAQ list, blackjack card-counting information, poker statistics,
- etc. It is not intended at this time to store all the daily drivel
- of rec.gambling.
-
- The archive is accessable via anonymous ftp to soda.berkeley.edu
- (128.32.131.179). (Type "ftp soda.berkeley.edu" or "ftp 128.32.131.179"
- and then "anonymous" when it asks for the name. Then "cd pub/rec.gambling".)
-
- If you have some things you would like to contribute to the archive,
- contact ctl@soda.berkeley.edu.
-
-
- Q:G4 How do you get comps?
- A:G4 (Frank Irwin, Michael Hall)
-
- The prerequisite for getting comped is to let the floormen/pit boss know
- how much you are betting. You can do this in two ways:
-
- In Nevada, tell the floorman that you'd like to be rated, as you sit
- down to the table. If your action (the amount you bet) is high enough,
- he will fill out a rating slip on you. Sometimes, the floorman will
- approach you and ask you if you want to be rated.
-
- In A.C. [and some Vegas casinos, e.g. Tropicana, Frontier, Golden Nugget],
- you give the floorman a card, much like a credit card, as you approach the
- table. He will either just fill out a rating slip, as in Vegas, or he will
- swipe the card through a reader. When you leave, ask for your card back.
-
- The floormen will keep track of your buy-in, your initial bet, your average
- bet, and how much you leave the table with. If you decide to try to
- decrease the amount they see you leave with by squirreling chips away, be
- sure to do it well. Those dealers are much more aware than they let on.
-
- The amount of your comp worth is generally half of your average bet per hour.
- In most Las Vegas casinos (except places such as the Mirage and Caesars) you
- are expected to play for 4 hours/day at an average $25 bet to qualify for a
- room. A sample comp chart, from the Stardust Casino, follows.
-
-
- Q:G5 What comps are available?
- A:G5 (Frank Irwin)
-
- The following is a listing of the comp schedule for the Stardust Casino
- in Las Vegas, Nevada. This can be considered typical for a Las Vegas
- casino (casinos such as the Mirage or Caesars may require more action).
-
- Player Line or Average Hours Complimentaries
- Front Money Bet Played Extended
- $25 4 Comp. Room
- $50 4 Comp. Room,
- Limited F & B
- $5,000 $75 4 Room, Food
- & Beverage
- $100 4 RFB & $150
- Airfare Reimburs.
- $10,000 $125 4 RFB & $250
- Airfare Reimburs.
- $150 4 RFB & $400
- Airfare Reimburs.
- $175 4 RFB & $575
- Airfare Reimburs.
- $200 4 RFB & $750
- Airfare Reimburs.
- $20,000 $250 4 RFB & $1000
- Airfare Reimburs.
- $300 4 RFB & $1200
- Airfare Reimburs.
- $400 4 RFB & $1500
- Airfare Reimburs.
- $500 4 RFB & $1500
- Airfare Reimburs.
-
- NOTES:
-
- A. These requirements are based on four hours play per day. Excess playing
- time reduces the average bet requirement and higher average bets reduce
- the playing time requirement. For Example: A $200 bet for 2 hours is
- equial to a $100 bet for 4 hours.
-
- B. Airfare reimbursements are based on a minimum of 12 hours playing time.
-
- C. Complimentary food and beverage are to include the player and one guest.
-
- D. Size of bet in dice is the sum of all flat, place, proposition, field,
- come and buy bets.
-
- E. Excessive RFB usage reduces airfare reimbursement amounts.
-
- F. Please let our friendly floor staff know who you are when you initiate
- play at any table.
-
-
- Q:G6 How do I get a casino credit line?
- A:G6 (Frank Irwin)
-
- This is easy. Just call up one of the casinos and ask for a casino host.
- Tell him that you would like to set up a line of credit. Either he'll ask
- you some questions, or send you to someone who will. They just take down
- your name, address, phone, place of business, what you do, and a bank
- account number. You can ask for a particular credit line, but what they
- give you will depend on how much you have in your account. If you have
- a savings account that contains more than your checking account, give
- them that number.
-
-
- Q:G7 How are "markers" used?
- A:G7 (Frank Irwin)
-
- At the beginning of your first trip to a casino after establishing credit,
- you will be required to go to the cage to sign some papers and let them
- copy your driver's license. You will also indicate how you wish to pay
- for any outstanding markers upon your departure. If it's your first trip,
- they may want you to settle before you leave. Later, you may be able to
- work our some sort of payment plan.
-
- When you walk up to a table, ask the floorman for a marker. He'll get your
- name and go away for a little while. When he comes back, he'll give you a
- bank check to sign. This is a regular check. They may take money out of
- your account on this check.
-
- If you win at the table (and don't squirrel chips away :-), the floorman
- may ask you to buy back your marker. This is exactly what you do; you
- give the dealer chips equal to your marker, and the floorman gives you
- your bank check.
-
-
- Q:G8 What are the phone numbers for hotels/casinos in Las Vegas?
- A:G8 (Eric Vincent, Jim Piercy, Blair Houghton, John Schwab)
-
- Call the 800 Information service at 1-800-555-1212 and ask them for
- the number for that hotel, giving the city (AC, Vegas, Reno, etc.)
- If the facility has no WATS line, the answer is to dial long-distance
- information (which is _free_) for Las Vegas at 1-702-555-1212 or AC
- at 1-609-555-1212 and ask them.
-
- The following is a list of toll-free numbers for the hotels/casinos in
- Las Vegas. The source is "Tourguide Magazine" of May 3, 1991. This
- is a weekly tourist publication in LV.
-
- Aladdin (800) 634-3424 The Nevada Palace (800) 634-6283
- Alexis Park (800) 582-2228 O'Sheas Casino (702) 792-0777
- Arizona Charlie's (800) 342-2695 Paddlewheel (800) 782-2600
- Bally's Resort (800) 634-3434 Palace Station (800) 634-3101
- Barbary Coast (800) 634-6755 Park Hotel (800) 782-9909
- Binion's Horseshoe (800) 237-6537 Quality Inn (800) 634-6617
- Bourbon Street (800) 634-6956 Ramada Las Vegas (800) 634-6599
- Caesars Palace (800) 634-6661 Ramada Suites-St. Trop. (800) 666-5400
- California Hotel (800) 634-6255 Rio Suite Hotel/Casino (800) 888-1808
- Circus Circus (800) 634-3450 Riviera Hotel (800) 634-6753
- Continental Hotel (800) 634-6641 Royal Hotel & Casino (800) 634-6118
- Desert Inn (800) 634-6906 Sahara Hotel (800) 634-6666
- Dunes Hotel (800) 243-8637 Sam's Town (800) 634-6371
- El Cortez (800) 634-6703 Sands Hotel (800) 634-6901
- El Rancho (800) 634-3410 Santa Fe (800) 872-6823
- Excalibur (800) 937-7777 Showboat Hotel (800) 826-2800
- Fitzgeralds (800) 274-5825 Silver City (702) 732-4152
- Flamingo Hilton (800) 732-2111 Slots-A-Fun (702) 734-0410
- Four Queens (800) 634-6045 Stardust Hotel (800) 634-6757
- Fremont Hotel (800) 634-6182 Townhall/Vagabond (800) 634-6541
- Frontier Hotel (800) 634-6966 Tropicana (800) 634-4000
- Gold Coast (800) 331-5334 Vacation Village (800) 338-0608
- Gold Spike (800) 634-6703 Union Plaza (800) 634-6575
- Golden Gate (800) 426-0521 Vegas World (800) 634-6277
- Golden Nugget (800) 634-3454 Western Hotel (800) 634-6703
- Hacienda Hotel (800) 634-6713 Westward Ho (800) 634-6651
- Holiday Casino (800) 634-6765 Colorado Belle (800) 458-9500
- Hotel Nevada (800) 637-5777 Edgewater Hotel (800) 67-RIVER
- Hotel San Remo (800) 522-7366 Flamingo Hilton (800) HILTONS
- Imperial Palace (800) 634-6441 Golden Nugget (800) 237-1739
- Lady Luck (800) 523-9582 Harrah's (800) 447-8700
- Las Vegas Club (800) 634-6532 Pioneer (800) 634-3469
- Las Vegas Hilton (800) 732-7117 Ramada Express (800) 2-RAMADA
- Mardi Gras Inn (800) 528-1234 Regency Casino (800) 551-1950
- Maxim Hotel (800) 634-6987 Riverside Resort (800) 227-3849
- The Mirage (800) 627-6667 Sam's Town Gold River (800) 835-7903
-
-
- [ The following is a list of toll-free numbers for the hotels/casinos in
- Atlantic City. -- John Schwab]
-
- Bally's Grand (800) 257-8677 Sands (800) 257-8580
- Bally's Park Place (800) 225-5977 Showboat (800) 621-0200
- Caesars Atlantic City (800) 257-8555 Tropicana (800) 257-6227
- Claridge (800) 257-7676 Trump Castle (800) 441-5551
- Harrah's Marina (800) 242-7724 Trump Plaza (800) 441-0909
- Resorts International (800) 438-7424 Trump Taj Mahal (800) 825-8786
-
-
-
- Q:G9 What are some good places to play/stay in Reno?
- A:G9 (Mike Northam)
-
- Well, this is just IMHO, of course. For cheap rooms: Circus Circus,
- Fitzgerald downtown, Clarion (with the $29 coupon) if you have a car. If
- you're going to be gambling something more than nickels ($5 bets), you
- might call a place like the Flamingo Hilton and get a credit application.
- Then you'll qualify for the "gambler's rate", which will usually be about
- half price. You've gotta gamble for at least four hours per day to get
- this, in most casinos. The best rooms are at Harrah's, but they have
- standard northern Nevada rules. (If you're a gambler, check with their
- VIP services to see if they have any special deals going. They often have
- special packages if you buy-in for $1200, or some such.)
-
- Best gambling for BJ: Horseshoe Club (preferential shuffling unless you
- toke, IMHO), Flamingo Hilton (though a friend of my friend's brother says
- they recently went to double down on 10/11 only--anyone else hear this?),
- Clarion, Bally's (roughly in that order). Everyplace else runs northern
- Nevada rules, I think. The Comstock, I guess, no longer has their
- over-under game, but you might check it out to be sure.
-
- Craps: most every place has double odds. You can play for 25 cents at
- the Palomino (?) in Sparks and at one of the dives in downtown (Nevada
- Club?--can't remember).
-
- [The Union Plaza and it's 25c, 10x-odds Craps tables are one of the best
- and most consistent pure gambling deals in Vegas. -- Blair Houghton]
-
- Shows: well, my favorite is the planetarium at the University of Nevada
- :-). Reno is not a big show town, but Harrah's usually has some country
- western star and sometimes a decent cabaret act. The Hilton has a comedy
- club and usually a pretty good lounge act (which you can watch while you
- play BJ, which is fun). Bally's has a big stage show (I think Oba Oba
- from Brazil is still there.) The big headliners usually are found at
- Tahoe, not Reno.
-
- Restaurants: I've always liked the Presidential Car (I think in
- Harold's--I never can remember). A romantic (and expensive) meal can be
- had at sunset at the Top of the Hilton. Several people have mentioned a
- good Italian restaurant at the El Dorado, but I haven't tried it myself.
- Harrah's has a pretty good $5 or so buffet, but their other restaurants
- are only so-so. Bally's has a nice steak house. If you like screaming
- kids with your meals, check out Circus Circus (though I haven't been there
- for years, so maybe things have changed?).
-
- Since you've never been to Reno before, I should mention that you can
- easily walk to all the downtown casinos. There's a shuttle bus from
- downtown to Bally's (the closest to the airport--we traditionally stop in
- there on our way out of town for a few hours). There's also a group of
- casinos in Sparks (centered around John Ascuaga's Nugget). If you have a
- car, the Peppermill (popular with the yuppie crowd) and the Clarion
- (Reno's newest casino, and quite nice) are out on south Virginia St.
-
-
- Q:G10 What are some cheap places to stay in Vegas?
- A:G10 (Ron Birnbaum)
-
- In response to those looking for nice but inexpensive accomodations in
- Vegas, I can recommend two places:
-
- Downtown: The Ogden House - Fremont Street
- I don't have their number, but some friends stayed there in
- June for $18 per night, and found it clean and comfortable.
- Their phone number is (702) 385-5200.
-
- Strip: King Alburt Motel
- It's behind the Flamingo Hilton/Imperial Palace/Barbary Coast area.
- Every unit is furnished with a kitchen, tv, and private bath, with
- simple but clean furnishings. Their location is ideal, and they
- quoted me day rates of $25/wk $40/wkend per night for a single.
- And these prices were for March,('92) - usually a busy and high
- priced season. And you can do even better than these rates for a
- weekly rental. They are happy to negotiate! I don't believe they
- have a toll-free number, but I'm not sure. Their regular number is
- (702) 732- 1555
-
- Call the Las Vegas Tourism Beareau for details of other low-cost
- area lodging. They have an toll-free number - 1-800-522-9555. Woops - I
- just called it and they only handle casinos.
-
- But these 800 numbers DO handle the smaller places as well. I called the
- LV Chamber of Commerece for these numbers, and they had even more than
- these:
-
- 800 - 548-2008
- 800 - 345-7177
-
- Through the 7177 number, I arranged a room in the beautiful new tower at
- the Stardust for much lower than what the hotel quoted me directly, also
- at a lower rate than the other 800 numbers could offer (32/wk 40/wkend).
- They are a room 'wholesaler' and seem to be the best place to make
- reservations through. The new tower at the Stardust is supposed to
- be ****1/2, according to Julie - the agent I spoke with. She also asked
- for a high floor which she said have spectatular views of the entire strip.
-
- They know all the deals in town! Good luck, hotel bargain hunters!!
-
-
- Q:G11 Where can I get casino quality chips?
- A:G11 (Michael Hall)
-
- CHIP SUPPLIER CITY, STATE PHONE REGULAR PERSONALIZED
- ================= ============== ============== ============== =============
- The Poker Store Stanton, CA (714) 895-3783 ? $55/100
- Paulson Las Vegas, NV (702) 384-2425 $.35/each $.40/each
- " ???, NJ (609) 348-8771 $.35/each $.40/each
- " Reno, NV (702) 786-2465 $35/100 $40/100
- Bud Jones Company Las Vegas, NV (702) 876-2782 ? 1 color:$25/100
- " " ? 2 color:$40/100
- Gambler's General Las Vegas, NV (800) 322-CHIP ? $40/100
- Store
-
- Note that the chip prices above are for CASINO QUALITY, which means they're
- heavy clay and thus rather expensive. The suppliers also have lighter
- clay chips and cheap-o plastic chips.
-
- One reason you might want personalized chips, other than for vanity's sake,
- is to have dollar amounts put on them. Several places said they can put your
- initials on one side and the dollar amount on the other, which is kind of
- neat. For their unpersonalized chips, you had a choice of a starburst or a
- horseshoe insignia. Paulson was the most flexible, since they'd let you
- order any quantity (not just multiples of 100) with no minimum order. All of
- the suppliers had a wide variety of colors. Bud Jones Company had solid
- one color chips as well as the two colored chips that many casinos use.
-
-
- Q:G12 What are matchplay chips
- A:G12 (Chuck Weinstock)
-
- A matchplay chip is a non-negotiable chip, usually given by the casino
- to induce play at their tables. The chips are good at any table game,
- but only for even money bets. Thus you can bet them on craps (line
- bets), blackjack, roulette (odd/even, black/red), but not, for instance,
- the field at craps. When you play a matchplay chip you must match it
- with a chip of your own (hence the name). For the Bally offer I
- understand the chips have a value of $5.00, so you must play each one
- with $5.00 of your own money.
-
- If you lose the bet, you lose your $5.00 and the matchplay chip. If
- you win your bet you win $5.00 on your $5.00 and $5.00 (real money) on
- the matchplay chip. However, even if you win they take the matchplay
- chip. (I'm not sure if this is universal, but it certainly is
- typical.) I'm not sure how they pay off Blackjack (which pays 3-2).
- [ They always take your matchplay chip, win or lose. Blackjack pays
- even money on the matchplay chip. - FAI ]
- [Most casinos don't take the match play chips on pushes and do pay even
- money on the match play portion of blackjacks. Some casinos (e.g. Four
- Queens) pay 3:2 on the match play portion of blackjacks. -- Michael Hall]
-
- If you are playing in an even expectation game, you would expect to
- win half of your bets. Thus the $200 in matchplay has an expected
- value of around $100. Of course this is only an expectation, and you
- could win or lose much more than that.
-
-
- Q:G14 Is this Vegas World offer worth it?
- A:G14 (Steve Jacobs, Michael Hall)
-
- Vegas World is constantly running ads for a special casino package deal.
- It works something like this: you send $396 to Vegas World in exchange
- for a "free vacation" deal that includes a room for 2 or 3 nights, some
- "prizes", and $1000 in casino "action" chips.
-
- Forget the "prize", it will undoubtedly be some cheap jewelry that is
- virtually worthless. If you read the ad carefully, you will find that
- the "action" chips are good for one play, win or lose. This means that
- if you win the bet, they take away the action chip and replace it with
- a real chip. This reduces the $1000 in chips to an expected value of
- less than $500, assuming you could play them all at craps or blackjack.
- However, $400 of this $1000 is "slot action" that can only be played in
- special slots that return maybe 10% of what is put into them. So, your
- expected return on the $1000 in action is about $340. So, you can't
- really expect to come out ahead on this deal.
-
- The second big problem with Vegas World is that most of the games have
- funny rules that confuse the tourists and rob them of their money.
- Blackjacks are paid even money, giving the house a 2% edge. They offer
- "crapless" craps, which is supposed to sound like a good deal, but is
- really designed to increase the house edge.
-
- But, if you like mirrors, you should check out Vegas World. Their
- display of $1 million in cash is also somewhat amusing. It is worth
- stopping in if you are really bored with the classy casinos. Try out
- their huge Money Wheel, but be careful -- if it lands on "Bob Stupak",
- it will be your turn to take care of Bob for a week :-)
-
- Packages can be found at other casinos by calling the casino's marketing
- office or sometimes room reservations. Bally's, Dunes, Four Queens, and
- Sands are some places to try in Las Vegas. Often you are required to
- gamble for 8 hours at a certain minimum bet to qualify for the rebates.
-
- Local travel agencies sometimes have information on packages. Consult your
- local phone book or the travel section of your local newspaper.
-
-
- Q:G15 When did rec.gambling get started?
- A:G15 (Matt Wilding)
-
- alt.gambling began in August, 1989. It had plenty of traffic, so a
- newsgroup election for rec.gambling was held. rec.gambling passed
- 189-41. The election results were announced on September 23, 1989,
- and the group created one week later.
-
-
- ==================================
- Section B: Blackjack
-
- Q:B1 What do these funny acronyms mean ...
- A:B1 (Michael Hall)
-
- The acronyms that are often used in blackjack articles in rec.gambling
- are listed below.
-
- Abbreviations:
- BSE = Basic Strategy Edge
- H17 = Hit soft 17 (dealer must hit)
- S17 = Stand on any 17 (dealer must stand)
- DOA = Double On Any first two cards
- D10 = Double on 10 or 11 only
- DAS = Double After Splitting is allowed
- RSA = Re-Splitting Aces is allowed
- ESR = Early Surrender
- LSR = Late Surrender
- O/U = Over/Under 13 side bets are allowed
-
-
- Q:B2 What special terminology is used by blackjack players?
- A:B2 (Steve Jacobs)
-
- Blackjack Terminology:
-
- "basic strategy" -- a playing strategy that is designed to minimize
- the house edge as much as possible without using techniques
- such as card counting, shuffle tracking, or dealer tells.
- Basic strategy is used as a foundation for card counting,
- but is also used by many non-counters.
-
- "burn card(s)" -- cards that are discarded without being dealt to
- the players. After the cards are shuffled by the dealer and
- cut by one of the players, one or more cards are "burned"
- before any cards are dealt to the players.
-
- "bust" -- after a "hit", the player is said to "bust" if the new
- card causes the player's total to exceed 21.
-
- "card counting" -- a system for improving the player's edge by
- assigning "weights" to each card face and summing the card
- weights as each new card is turned face up. The "count"
- indicates when the game is favorable for the player, so
- that the player can place larger bets and/or make changes
- in playing strategy.
-
- "cut card" -- a (usually colored plastic) card that is used to
- cut the cards after they have been shuffled by the dealer.
-
- "double down" -- to double the initial bet and receive exactly one
- more card. The option to double is often allowed on the
- players first two cards only, although some casinos allow
- doubling after splitting a pair. Many Northern Nevada
- casinos allowing doubling only with a two-card total of 10
- or 11. It is very rare to find games that allow doubling
- of hands that have more than one card.
-
- "early surrender" -- surrender that occurs _before_ the dealer
- peeks at the hole card. Very valuable to the player, but
- rarely (if ever) offered by the casinos.
-
- "even money" -- taking insurance when holding a blackjack results
- in a net gain of one bet. This process is called "taking
- even money".
-
- "first base" -- the first player at a table to act on his/her hand
- is said to be sitting at "first base".
-
- "flat bet" -- to bet the same amount on each successive hand.
-
- "hard hand" -- any hand that is not a soft hand.
-
- "head up" -- playing at a table that has no other players.
-
- "hit" -- drawing a new card to add to the player's hand.
-
- "hole card" -- the dealer's card that is placed face down.
-
- "insurance" -- a side bet of 1/2 the original bet that is offered
- when the dealer's upcard is an ace. This bet pays 2:1 if
- the dealer has a natural 21.
-
- "late surrender" -- surrender that occurs _after_ the dealer peeks
- at the hole card.
-
- "natural" -- a hand that totals 21 on the first two cards.
-
- "over/under" -- a rare bet that the first two player's cards will
- total over 13, or under 13, when aces are counted as one.
-
- "preferential shuffling" -- shuffling when the deck is favorable
- to the players, while avoiding a shuffle when the deck is
- unfavorable to the players.
-
- "push" -- a tie hand, the original bet is returned to the player.
-
- "shoe" -- a "box" for holding the undealt cards when several decks
- are used.
-
- "soft hand" -- any hand that includes an ace that can be counted
- as 11 without having the value of the hand exceed 21. It
- is always possible to draw one card to a soft hand without
- busting.
-
- "split hand" -- hands that start with two cards of the same rank
- can be split to form two independent hands. This option
- is exercised by adding a new bet to the second hand, and
- these hands are played independently.
-
- "spread" -- to place more than one bet before the cards are dealt.
-
- "stand" -- to stop drawing cards.
-
- "stiff (hand)" -- any hand that has a small change of winning
- regardless of how the hand is played (usually 12 - 16).
-
- "surrender" -- the option to give back the player's first two cards
- in exchange for a refund of 1/2 of the original bet (rarely
- allowed). Some hands, such at 16 vs. dealer's 10, are so
- bad that it is less costly to surrender rather than play the
- hand.
-
- "third base" -- the last player at a table to act on his/her hand
- is said to be sitting at "third base".
-
- "upcard" -- the dealer's first card, dealt face up. The correct
- playing decision often involves some consideration of the
- dealer's upcard.
-
-
- Q:B3 What special terminology is used by card counters?
- A:B3 (Steve Jacobs)
-
- Card Counting Terminology
-
- "betting correlation" = a measure of how well the card weights
- correlate to the change in the player's favorability when
- the cards are seen by the player and removed from the deck.
- This gives an estimate of the accuracy of the card counting
- system.
-
- "back counting" -- counting cards and waiting for the count to
- become favorable before sitting down to play. Usually
- done standing in back of the players.
-
- "balanced count" -- any counting system that has a count starting
- at zero when the cards are shuffled, and ending at zero
- when all cards in the deck(s) have been exposed. Most
- counting systems use a balanced count.
-
- "bet spread" -- the ratio between maximum and minimum bet size.
- A player who uses $20 maximum bets and $5 minimum bets
- is using a 4:1 bet spread.
-
- "card weight" -- the "value" assigned to each card face. This
- weight is added to the "count" as each new card is exposed.
- Weights are usually small integer values like -1, +1, or +2.
-
- "count" (noun) -- a number that represents the player's estimate
- of how favorable or unfavorable.
-
- "cover bet" -- a bet (usually large) placed at the "wrong" time,
- in order to fool the pit critters into thinking that the
- player is not counting cards.
-
- "insurance correlation" = a measure of how well the card weights
- correlate to the change in the player's favorability for
- placing insurance bets. This gives an estimate of the
- accuracy of the card counting system for predicting when
- to take insurance.
-
- "penetration" -- the number of cards that are dealt before the
- cards are shuffled. Penetration is usually expressed as
- a percentage of the cards, as in "75% penetration". Good
- penetration is extremely important to card counters.
-
- "playing efficiency" = effectiveness of strategy variations in
- tracking the optimal playing strategy as the deck composition
- changes. Efficiency is given by E = AG / PG, where AG is
- the actual gain from making the strategy changes, and PG
- is the possible gain that could be made by using a playing
- strategy that is "computer perfect".
-
- "running count" -- the total of the weights of all cards that have
- been exposed since the cards were shuffled.
-
- "shuffle tracking" -- a system to predict which sections of the
- deck/shoe will be favorable to the player, based on the
- locations of favorable sections of the previous deck/shoe,
- and on studying the method used to shuffle the cards.
-
- "side count" -- a count in addition to the "main" count, usually
- involving a single card face, as in "ace side count".
-
- "strategy variations" -- varying from basic strategy when the
- count indicates that it is profitable to do so.
-
- "ten poor" -- a deck that has a lower than average density of
- tens and face cards.
-
- "ten rich" -- a deck that has a higher than average density of
- tens and face cards.
-
- "true count" -- a count that is adjusted according to the number
- of undealt cards, usually by dividing the running count
- by the number of undealt *decks* (or half-decks).
-
- "unbalanced count" -- any counting system that has a count that
- starts or ends on a non-zero value (see "balanced count").
- Red 7 is an example of an unbalanced count.
-
- "wonging" -- improving the player's edge by placing bets only when
- the count is favorable for the player, and "sitting out"
- when the count is unfavorable.
-
-
- Q:B4 What are "pit critters"?
- A:B4 (Steve Jacobs)
-
- Casino personnel who are responsible for supervising the games and dealers
- are often "affectionately" referred to in rec.gamblinng as "pit critters".
- The various species of pit critters are described below:
-
- "floorman" -- the lowest level of pit critter, and the most likely
- to be encountered by players. The floorman is usually
- responsible for only a few tables.
-
- "pit boss" -- the next level of pit critter, responsible for several
- floormen and their tables. This pit critter supervises one
- "pit" in the casino.
-
- "shift supervisor" -- the head pit boss during a particular shift.
-
- "casino manager" -- the mother of all pit critters [and usually
- the owner's son. -- Blair Houghton]
-
-
- Q:B5 Why is there so much talk about blackjack in rec.gambling?
- A:B5 (Steve Jacobs)
-
- Blackjack is the most popular table game in American casinos, and
- the abundance of blackjack articles in rec.gambling is a reflection
- of this popularity. Unlike many other casino games, skillful play
- in blackjack allows the player to gain a slight advantage over the
- casino. However, there is no single form of the game that is found
- in all casinos, and it is often possible to find several slightly
- different forms of blackjack within the same casino. When playing
- blackjack, the "correct" strategy to use will depend on the number
- of card decks used and on the particular "house rules" that are in
- effect during play. All of these factors combine to make blackjack
- a very complicated topic.
-
-
- Q:B6 Is casino blackjack a "beatable" game.
- A:B6 (Matt Wilding)
-
- Background: Many books have been written that claim that BJ is
- beatable.
-
- Answer: Simulations performed by rec.gamblers show different amounts
- of potential player advantage in theory in BJ, depending on
- strategies, exact rules, and playing conditions. These numbers
- typically approach 1% (an average penny gain for every dollar bet)
- though in certain particular, ideal circumstances this can get
- somewhat higher. There is disagreement on the net about how much
- advantage this translates into in "real-world" casinos, but it's
- generally believed that players can play with a small, long-run
- advantage in BJ. The variance is very high in this game, however,
- which makes the slight advantage in BJ far from a sure thing.
-
-
- Q:B7 How much of an advantage can card counting give?
- A:B7 (Steve Jacobs)
-
- A typical card counter will have an edge of 1.5% or less, depending on
- the counting system used, the skill of the player, and the particular
- house rules that the player is fighting against. It is quite unusual
- to find playing conditions that allow the player to get more than a 2%
- edge against the house, even against single deck games. The player's
- edge against multi-deck games is generally less than 1%.
-
-
- Q:B8 Is card counting illegal?
- A:B8 (Steve Jacobs)
-
- No. The casinos would like you to believe that card counting is illegal,
- immoral, and fattening, but the fact is that card counters are simply
- using a greater level of skill than the typical blackjack player. The
- Nevada courts have ruled that blackjack players are free to use any
- information that is made available to them, provided that there is no
- collusion between a player and casino personnel. For example, if a
- dealer accidentally handles the cards in such a way that a player can
- see the dealer's hole card, the player can make use of this information
- without breaking the law.
-
-
- Q:B9 Can the casino ban card counters?
- A:B9 (Steve Jacobs)
-
- This depends on where you play. In Atlantic City, where games of skill
- are not permitted, the casinos are not allowed to ban skillful players.
- In Nevada, casinos are allowed to refuse service to anyone at any time
- for any reason. Players are routinely "barred", usually by being asked
- to leave or by being told that they are welcome to play any game other
- than blackjack. If you are barred but persist in trying to play, the
- casino can have you arrested for trespassing.
-
-
- Q:B10 What is the correct basic strategy for single deck Blackjack?
- A:B10 (Steve Jacobs)
-
- The following basic strategy is for single deck games without
- DAS (double-after-splits).
-
- +-- Player's hand
- |
- | dealer dealer
- | <-might bust-><-might stand->
- V 2 3 4 5 6 7 8 9 X A <------- dealer's upcard
- ---+-------------------------------
- XX | S S S S S S S S S S never, ever, ever split
- 99 | P P P P P S P p s s split if (d <= 9), except 7
- 88 | P P P P P P p p p p always split
- 77 | p p P P P p h h s h split if (d <= 7), stand against 10
- 66 | p p p P p h h h h h split if (d <= 6)
- 55 | D D D D D D D D H h never split, treat like hard 10
- 44 | h H H DH DH H h h h h never split, double against 5, 6
- 33 | h h P P P p h h h h split if (d >= 4) and (d <= 7)
- 22 | h p P P P p h h h h split if (d >= 3) and (d <= 7)
- AA | P P P P P P P P P p always split
- ---+-------------------------------
- A9 | S S S S S S S S S S always stand
- A8 | S S S S *DS S S S s s double against a 6
- A7 | S DS DS DS DS S S h h h* double 3-6, hit against 9, 10, A
- A6 | DH DH DH DH DH H h h h h double low, hit high
- A5 | h H DH DH DH h h h h h \
- A4 | H H DH DH DH H h h h h \ double against 4,5,6
- A3 | H H DH DH DH H H h h h /
- A2 | H H DH DH DH H H h h h /
- ---+-------------------------------
- 21 | S S S S S S S S S S always stand
- 20 | S S S S S S S S S S always stand
- 19 | S S S S S S S S S S always stand
- 18 | S S S S S S S s s s always stand
- 17 | s s s s s s s s s s always stand on HARD 17 or above
-
- 16 | s s s s s h h h h h \
- 15 | s s s s s h h h h h \
- 14 | s s s s s h h h h h > hit if dealer might stand,
- 13 | s s s s s h h h h h / stand if dealer might bust
- 12 | h h s s s h h h h h / (special case against 2, 3)
-
- 11 | D D D D D D D D D D always double
- 10 | D D D D D D D D h h double if (d < 10)
- 9 | DH DH DH DH DH H H h h h double if dealer might bust
- 8 | h H H DH DH H h h h h double only against 5, 6
- 7 | h h h H H h h h h h
- 6 | h h h H H h h h h h (4-2)
- 5 | h h h H H h h h h h (3-2)
- 4 | h h h H H h h h h h (this hand is really 2-2 pair)
- ---+-------------------------------
- S=stand H=hit D=double P=pair(split)
- DH= double if allowed, otherwise hit
- DS= double if allowed, otherwise stand
- <uppercase> = "strong" hand, favorable to player
- <lowercase> = "weak" hand, favorable to house
-
- (*) notes:
- Playing A7 against dealer's ace:
- hitting gains 3.63% if dealer must hit on soft 17
- standing gains 0.32% if dealer must stand on soft 17
-
- Playing A8 against dealer's 6:
- doubling gains 1.96% if dealer must hit on soft 17
- doubling gains 0.03% if dealer must stand on soft 17
- (this rule may be ignored to simplify the strategy)
-
-
- Q:B11 What is the correct basic strategy for Atlantic City blackjack?
- A:B11 (Steve Jacobs)
-
-
- The following basic strategy is for typical Atlantic City rules.
-
- HOUSE RULES:
- Cards are dealt from 6 decks.
- Dealer must stand on any 17.
- Double-down allowed on soft hands.
- Pairs may be split only once.
- Player may double-down after splitting pairs.
- Surrender is not allowed.
-
-
- Strategy Table
-
- <---might bust---> <---might stand---> <---- dealer possibility
- ---+----------------------------------------
- 2 3 4 5 6 7 8 9 X A <---- dealer's up card
- ---+---------------------------------------- Pairs
- XX | S S S S S S S S S S
- 99 | PS PS PS PS PS S PS ps s s
- 88 | Ps Ps Ps Ps Ps Ph ph ph ph ph
- 77 | ps ps Ps Ps Ps ph h h h h
- 66 | ph ph ps Ps Ps h h h h h
- 55 | DH DH DH DH DH DH DH DH H H
- 44 | h H H PH PH H h h h h
- 33 | ph ph Ph Ph Ph ph h h h h
- 22 | ph ph Ph Ph PH ph h h h h
- AA | PH PH PH PH PDH PH PH Ph Ph Ph
- ---+---------------------------------------- Soft Hands
- AX | S S S S S S S S S S
- A9 | S S S S S S S S S S
- A8 | S S S S S S S S S S
- A7 | S DS DS DS DS S S h h h
- A6 | H DH DH DH DH H h h h h
- A5 | h H DH DH DH h h h h h
- A4 | h H DH DH DH H h h h h
- A3 | H H H DH DH H H h h h
- A2 | H H H DH DH H H h h h
- AA | H H H H DH H H h h h
- ---+---------------------------------------- Hard Hands
- 21 | S S S S S S S S S S
- 20 | S S S S S S S S S S
- 19 | S S S S S S S S S S
- 18 | S S S S S S S s s s
- 17 | s s s s S s s s s s
-
- 16 | s s s s s h h h h h
- 15 | s s s s s h h h h h
- 14 | s s s s s h h h h h
- 13 | s s s s s h h h h h
- 12 | h h s s s h h h h h
-
- 11 | DH DH DH DH DH DH DH DH DH H
- 10 | DH DH DH DH DH DH DH DH H H
- 9 | H DH DH DH DH H H h h h
- 8 | h H H H H H h h h h
- 7 | h h h H H h h h h h
- 6 | h h h h h h h h h h
- 5 | h h h h H h h h h h
- 4 | h h h h H h h h h h
- ---+----------------------------------------
- S=stand H=hit D=double P=split Q=surrender
-
- NOTES:
- 1) If more than one option is listed,
- options to the left are preferred
- over options to the right. Options
- less favorable than STAND or HIT are
- not shown.
-
- 2) Use the "Hard Hands" table only
- when the other tables do not apply.
-
- 3) If splitting Aces is not allowed,
- use the "Soft Hands" table.
-
- 4) Uppercase options favor the player,
- lowercase options favor the house.
-
- ---+----------------------------------------
-
-
- Q:B12 What is the house edge when playing basic strategy?
- A:B12 (Steve Jacobs)
-
- The expected gain for basic strategy play depends on the house
- rules and the number of decks. The following table summarizes
- the players expectation for a variety of games. All numbers are
- in units of percent of initial bet.
-
- <-- number of decks -->
- | 1 | 2 | 4 | 6 | 20 | 100 |
- ----------------+-------+-------+-------+-------+-------+-------+
- AC | .1541 -.2228 -.3991 -.4569 -.5368 -.5638 |
- AC + LSR | .1761 -.1717 -.3323 -.3843 -.4552 -.4790 |
- AC + ESR | .7694 .3952 .2265 .1721 .0968 .0714 |
- ----------------+-------+-------+-------+-------+-------+-------+
- strip | .0497 -.3191 -.4904 -.5468 -.6245 -.6507 |
- strip + LSR | .0707 -.2685 -.4239 -.4744 -.5429 -.5659 |
- strip + DAS | .1809 -.1795 -.3472 -.4021 -.4779 -.5034 |
- strip + ESR | .6511 .2927 .1320 .0801 .0084 -.0157 |
- ----------------+-------+-------+-------+-------+-------+-------+
- vegas |-.1445 -.5243 -.7036 -.7625 -.8445 -.8722 |
- vegas + LSR |-.1095 -.4594 -.6221 -.6747 -.7469 -.7713 |
- vegas + DAS |-.0103 -.3813 -.5570 -.6146 -.6951 -.7223 |
- vegas + ESR | .5403 .1720 .0046 -.0493 -.1245 -.1500 |
- ----------------+-------+-------+-------+-------+-------+-------+
- reno |-.4208 -.7386 -.8928 -.9439 -1.0154 -1.0396 |
- reno + LSR |-.3858 -.6737 -.8113 -.8560 -.9178 -.9387 |
- reno + DAS |-.3121 -.6176 -.7658 -.8151 -.8840 -.9073 |
- reno + ESR | .2639 -.0423 -.1846 -.2307 -.2307 -.3174 |
- ----------------+-------+-------+-------+-------+-------+-------+
-
- "AC" rules: (typical of Atlantic City)
- dealer stands on soft 17
- double down on any two cards
- double after splits
- no resplitting
-
- "strip" rules: (typical of Vegas Strip)
- dealer stands on soft 17
- double down on any two cards (but not after splits)
-
- "vegas" rules: (typical of Vegas Downtown)
- dealer hits soft 17
- double down on any two cards (but not after splits)
-
- "reno" rules: (typical of Reno, northern Nevada)
- dealer hits soft 17
- double down allowed on two card total of 10 or 11 only
-
- DAS = Double After Splitting
- LSR = Late Surrender
- ESR = Early Surrender (no longer available)
-
-
- Q:B14 Why are single deck games better than multi-deck games?
- A:B14 (Michael Hall)
-
- There are some surface differences, such as single and double deck usually
- being hand-held, while four or more decks are dealt from a shoe, but there
- are fundamental mathematical differences too.
-
- Single deck blackjack is usually better than multiple deck blackjack
- for card counters, basic strategists, and the clueless. Additional decks
- make busts less likely, since one can draw to hands like 2,2,2,2,2,2,2,2,2
- (for 18) which are improbable/impossible in single deck. Busting less
- often helps the dealer's hand more than yours, since the dealer is forced
- by the rigid rules to hit more often than you. Blackjacks are also less
- frequent, which is bad since you get paid 3 to 2 for those. All in all,
- multiple decks will cost a basic strategist nearly 0.5% in advantage, which
- is more than all but the very best package of favorable extra rules will
- give you. This was an intuitive explanation; a complete mathematically
- sound (albeit huge) proof can be generated by a combinatorial analysis
- program.
-
- Card counters face the additional problem that the count is less volatile
- with multiple decks and hence offers less frequent opportunities for large
- favorable bets. Consider the difference between an urn with 1 black and
- 1 white marble versus an urn with 100 black and 100 white marbles. Draw
- half the marbles: what is the probability that all the remaining marbles
- are white? In the 1 and 1 case, there is a 1 in 2 chance. In the 100 and
- 100 case, there is only a 1 in 100,891,344,545,564,193,334,812,497,256
- chance!
-
-
- Q:B15 Do 'bad' players at third base have any effect on expected gain?
- A:B15 (Steve Jacobs)
-
- No. It is a common misconception that incorrect plays by the player
- at third base will "take the dealer's bust card" or "leave the dealer
- a good card". As long as the shuffle is sufficient to randomize the
- cards, improper play of other players will be just as likely to help
- as it is to hurt. However, bad players can cause frustration and
- anxiety which may increase the likelihood of making mistakes. It is
- best to avoid the temptation to strangle bad players.
-
-
- Q:B16 Where is the best place to sit at a blackjack table.
- A:B16 (Steve Jacobs)
-
- It depends. For basic strategy players, seat position has no significant
- effect on the player's expected return. For card counters who use strategy
- variations, it is probably best to sit at third base in order to see as many
- cards as possible before playing the hand. When playing against a "front
- loading" dealer, the best seat is whichever seat gives you the best shot at
- getting a glimpse of the dealer's hole card. When playing at the Rio, the
- best seat is the one that gives the best view of the cocktail waitresses.
-
-
- Q:B17 How is card counting done?
- A:B17 (Steve Jacobs)
-
- The card counting system described below is an unbalanced 10 count
- that is 100% accurate for determining when to take insurance. As
- a general purpose card counting system, it is relatively weak and
- not particularly recommended, but it illustrates many of the principles
- behind card counting. This is intended only to give a feel for how
- card counting is done, and is not recommended for actual practice,
- although I've used it because of its simplicity. This counting
- strategy is listed as "Unbalanced 10 Count" in other parts of the
- FAQ list.
-
- ---------------------------------------------------------------
- For SINGLE DECK games:
-
- 1) Start the count at -4 when the deck is shuffled.
-
- 2) Count -2 for 10, J, Q, K
-
- 3) Count +1 for everything else (including aces)
-
- 4) Bet low when the count is negative, high when the count is
- positive (actually, simulations show that you can bet high
- for a count of -2 or above).
-
- 5) Take insurance when the count is positive.
-
- 6) Play basic strategy at all times.
-
- ---------------------------------------------------------------
- For N deck games:
-
- 1) Start the count at (-4 * N).
-
- 2) all other rules are the same.
- ---------------------------------------------------------------
-
- NOTES:
-
- The unique feature of this counting method is that it is
- perfectly accurate for dealing with insurance. When the
- count is positive, the player has the advantage when
- taking the insurance bet. When the count is negative,
- the house has the advantage, so insurance should not be
- taken.
-
- Counting is best done by counting several cards at once.
- It is easy to practice this counting method in the following
- way:
-
- 1) Count through a deck of cards, counting one card
- at a time. Start at -4, and count through the entire
- deck. After all of the cards have been seen, the
- count should be ZERO. If it is not zero, a mistake
- has been made somewhere. Repeat counting through
- the deck one card at a time, until you can do it
- quickly without making mistakes.
-
- 2) Count through the deck, counting two cards at a
- time. Look for the following patterns, adding
- the correct amount for each pattern
-
- (X = 10, N = non-ten)
-
- NN +2
- XN -1
- XX -4
-
- Again, the count should be zero after all cards have
- been seen. Repeat until you can do it efficiently.
-
- 3) Count through the deck, counting three cards at a time.
- Look for the following patterns, adding the correct
- amount for each pattern.
-
- (X = 10, N = non-ten)
-
- NNN +3
- XNN 0 (this pattern is common)
- XXN -3
-
- 4) Practice against a computer blackjack game. When I
- play, I usually count the cards by counting an entire
- hand (player's or dealers) at once. If there are more
- than three cards in the hand, I mentally break it up
- into groups of 1, 2, or 3 cards (I usually look for
- "XNN" patterns and ignore those cards, since they
- add up to zero). I usually count the cards just
- before the dealer picks up the hand (exception: for
- insurance, you should count your cards and the dealer's
- up card immediately).
- ---------------------------------------------------------------
-
- Q:B18 What counting system is "best"?
- A:B18 (Matt Wilding)
-
- This has been answered by rec.gamblers using different approaches.
-
- The first approach is to evaluate different systems by simulation.
- This approach obscures the particular advantages of each system, but
- it's easy to see how a system will perform in one particular realistic
- casino playing situation, and not hard to judge the tradeoff between
- performance and ease of use (see Q/A B15 for more details).
-
- The second approach estimates several performance parameters of each
- system that collectively approximate the system's inherent potential.
- This allows the strengths of different BJ systems to be studied in
- detail, which should allow better, more precise comparison of different
- systems and aid efforts to improve a particular system. This approach
- gives results which may be used to determine which counting system is
- _theoretically_ most profitable, but does not address the issue of how
- easy it is to use the counting system under actual playing conditions
- (see Q/A B16 for more details).
-
- It's not yet clear how these two studies relate, and no rec.gambling
- consensus has emerged as to how the more sophisticated performance
- parameters actually translate to advantage at the tables as in the
- simulations.
-
-
- Q:B19 What counting system is easiest to use?
- A:B19 (Matt Wilding)
-
- Background: Lots of systems are available. There is an important
- tradeoff between complexity and theoretical power, as more complex
- systems are harder to use and more error-prone.
-
- Answer: You pick'em. A rec.gambling study was accomplished that
- compared different systems, and here a summary of what came out:
-
- Complexity is a subjective measure with guidelines described in the
- results paper. Power is the integer closest to p/0.05%, where p is
- the % advantage of the strategy one-on-one in a single deck, dealer
- hits on soft 17, no DDAS, resplitting-allowed game that's dealt
- down to 20 cards and using a 1-4 betting spread. 15,000,000 hands
- guarantee correctness to within 1 point 99% of the time.
-
- name complex power card weights reference
- A 2 3 4 5 6 7 8 9 X
- --------------------------------------------------------------------------
- BASIC 0 -5 Steve Jacobs
- UNBALANCED 10 2 13 1 1 1 1 1 1 1 1 1 -2 Steve Jacobs
- SUPER-SIMPLE OPT-I 2.5 16 1 1 1 1 -1 WGBJB (1)
- REVERE PM 3.5 16 -1 1 1 1 1 1 -1 PBaaB
- RED SEVEN 3.5 19 -1 1 1 1 1 1 R:1 -1 BiB
- OPT1-6+6 5 18 1 1 1 1 -1 WGBJB
- WONG HIGH-LOW 5 19 -1 1 1 1 1 1 -1 PB
- ZEN 5 19 -1 1 1 2 2 2 1 -2 BiB
- HORSESHOE 6 14 1 2 2 3 2 2 1 -1 -3 MDB (2)
- REVERE APC 6 17 -2 1 2 2 2 2 1 -2 PBaaB
- OPT1-6+6 W/ ACE 7 23 1 1 1 1 -1 WGBJB
- ANDERSON 9.5 16 -2 1 1 1 2 1 1 -1 -1 TtToLV
- USTON APC 10 22 1 2 2 3 2 2 1 -1 -3 MDB
-
- WGBJB: "World's Greatest BlackJack Book" by Humble and Cooper
- PBaaB: "Playing Blackjack as a Business" by Lawrence Revere
- BiB: "Blackbelt in Blackjack" by Arnold Snyder
- PB: "Professional Blackjack" by Stanford Wong
- TtToLV: "Turning the Tables on Las Vegas" by Ian Anderson
- MDB: "Million Dollar Blackjack" by Ken Uston
- (1) with modifications by Matthew Wilding
- (2) with modifications by Paul C. Kim
-
-
- Q:B20 What BJ counting system is most effective?
- A:B20 (Michael Hall, Jeff Jennings)
-
- The playing efficiency, betting correlation, and insurance correlation
- is listed below for several counting systems. These numbers give an
- indication of the effectiveness of the counting system. When two
- numbers are listed, the second number results from adding an ace side
- count in addition to the "main" count.
-
- See answer B3 for definitions of "betting correlation", "playing
- efficiency", and "insurance correlation".
-
-
- EXPLANATION OF COUNTING SYSTEMS
- ===========================================================================
- COUNTING COUNTING VALUES "BEST" EFFICIENCY CORRELATION
- SYSTEMS 2 3 4 5 6 7 8 9 X A SOURCE PLAY+ace BET+ace INSURE
- -------- ---------------------------- ------ -------- -------- ------
- Griffin 0 0 1 1 1 1 0 0 -1 0 Griffin 64-64+ .85-.95 .85
- Hi-Opt I 0 1 1 1 1 0 0 0 -1 0 Humble 61-63 .88-.97 .85
- Hi-Opt II 1 1 2 2 1 1 0 0 -2 0 Humble 67-67+ .91-.99 .91
- High-Low 1 1 1 1 1 0 0 0 -1 -1 Wong 51-63 .97 .76-.85
- Ita 1 1 1 1 1 1 0 -1 -1 -1 Sys.Res. 53-63+ .96 .69-.76
- Red 7's 1 1 1 1 1 ** 0 0 -1 -1 Snyder 54-64+ .98 .78-.87
- Unbal 10's 1 1 1 1 1 1 1 1 -2 1 Roberts 61-61+ .73-.94 1.00
- Uston +- 0 1 1 1 1 1 0 0 -1 -1 Uston 55-64+ .95 .76-.85
- Uston APC 1 2 2 3 2 2 1 -1 -3 0 Uston 69-69+ .91-.99 .90
- Wong Halves 1 2 2 3 2 1 0 -1 -2 -2 Wong 57-67+ .99 .72-.85
- Zen 1 1 2 2 2 1 0 0 -2 -1 Snyder 63-67+ .97 .85-.91
- ** red 7's +1, black 7's 0
-
- Note: Playing efficiencies have a pratical maximum of about 0.7.
- "Unbal 10's" is short for "Unbalanced 10 Count"
-
-
- Q:B21 Does penetration have any effect on basic strategy expectation?
- A:B21 (Steve Jacobs)
-
- Probably not. Unless the dealer is cheating, the cards will be in
- a random order after the shuffle. If the player is not counting cards
- or using other techniques to gain an advantage, it will not matter if
- there are several rounds or only a single round between shuffles. But,
- if the dealer if using preferential shuffling, this will hurt the basic
- strategy players as well as the card counters.
-
-
- Q:B22 What is the correct strategy for late surrender?
- A:B22 (Michael Hall)
-
- Basic strategy for late surrender in AC multi-deck games is:
-
- Surrender hard 16 (but not 8-8) vs. 9, 10, ace
- Surrender hard 15 vs. 10
-
- You would be well-advised to also:
-
- Surrender 8-8 vs. 10
- Surrender hard 15 vs. ace
-
- At some casinos you can surrender your first two cards. You lose half
- your bet in return for not having to play through the hand. With early
- surrender, you get back half your bet even if the dealer has blackjack,
- while with late surrender you lose anyway when the dealer has blackjack.
-
-
- Q:B23 What is the correct strategy for "multi action" blackjack?
- A:B23 (Steve Jacobs)
-
- Multi Action blackjack allows the player to place up to three bets
- simultaneously on the same blackjack hand. The player is dealt a
- single hand, and the three bets are played out against the same dealer
- upcard, but with different "drawn" cards for each bet. Many players
- feel nervous about hitting stiff hands against a high dealer's upcard
- (7 or higher), since they will lose all three bets if they bust.
- However, basic strategy is COMPLETELY UNCHANGED for this game, and the
- correct strategy is no different than if the player had only a single
- bet at risk.
-
-
- Q:B24 What is "Over/Under" Blackjack?
- A:B24 (Steve Jacobs)
-
- Caesar's Tahoe introduced the Over-13 and Under-13 side bets that are
- allowed at some blackjack tables. These bets are based on the player's
- total for the first two cards, when aces are counted as one. Over-13
- bets win when the player's cards total 14 or higher, while under-13 bets
- win when the player's cards total 12 or under. Either bet will lose
- when the player's total is exactly 13. These bets are placed at the
- same time as the blackjack bet, and usually the side bet can be no larger
- than the bet on the blackjack hand. Over/under games are usually dealt
- from a six deck shoe, and the player's first two cards are always dealt
- face up. Although these are "sucker" bets for basic strategy players,
- with a house edge of 6% to 10%, special card counting strategies can be
- used to give the player a significant edge on these bets.
-
-
- Q:B25 What is the counting strategy for Over/Under blackjack?
- A:B25 (Steve Jacobs)
-
- The card weights used for the Over/Under count are as follows: count
- +1 for Ace, 2, 3, and 4, and count -1 for tens and face cards. The deck
- becomes favorable for counts of +2 and above, and for counts -4 and below.
- Over-13 bets should be placed when the count is +3 and above. Under-13
- bets should be placed when the count is -4 and below.
-
- When playing Over/Under blackjack with this counting scheme, virtually
- all of the player's profit comes from the over-13 and under-13 side bets.
- This counting scheme is very poor for playing the blackjack portion of
- the bet, and will only allow the player to play about even with the house
- on the blackjack bets. However, the over/under bets can be very profitable
- if the game has good penetration. A 6-deck over/under game with good
- penetration can give the player an advantage of 1.5% or more. Single deck
- over/under games with good penetration (very rare) can give the player
- an edge of over 4% when using the over/under count.
-
- Snyder's "Over/Under Report" discusses the over/under game in detail, and
- is available from RGE at an outrageous price.
-
-
- Q:B26 What are some good/bad books on Blackjack?
- A:B26
-
- The individual book reviews given below are grouped according to the
- person doing the review. If you have an opposing view or wish to
- express another view of any of these books, write your own review
- and send it to the maintainer of the FAQ list, and it will be included.
- Reviews of books that are not mentioned here are especially welcome.
-
- There are undoubtedly many good books that are not listed here, as
- well as many terrible books that are not listed here. These reviews
- are only the opinions of the reviewers, and your mileage may vary.
-
-
- Review by Michael Dalton (as reported by Michael Hall)
-
- Dalton, Michael. _Blackjack:_A_Professional_Reference_. Spur of the
- Moment Publishing, PO BOX 541967, Merritt Island, FL; 1991. (1964 pages)
-
- - Written by a NASA computer systems engineer, this book is a
- comprehensive _reference_ to the game of blackjack. Over 1000 entries
- listing books, magazines, publications, newsletters, articles, reports,
- videos, software and other products available for serious players of the
- game twenty-one. Also included is the most comprehensive blackjack
- dictionary ever compiled explaining blackjack terminology, system and
- strategy descriptions, rules, and miscellaneous blackjack trivia.
- Complete basic strategy charts that cover most blackjack games in the
- world are also presented. Fully cross-referenced with recommendations.
-
-
- Reviews by Edmund Hack:
-
- Blackjack Video: "Winning at Blackjack with Bobby Singer", JCI Video,
- 1987, 103 minutes. This video is a tape of a sales pitch/introduction
- to card counting seminar hosted by Bobby Singer, billed as the "World's
- biggest winner at the game of Blackjack" on the back cover. The tape
- covers 5 areas: Basic Strategy, Card Counting, Money Management, Team
- Play and Casino Awareness. Unfortunately, the information is incomplete.
- For example, the basic strategy section only covers hard and soft hands
- and the card counting section only covers the card values for the Hi-Lo
- count, but no bet sizing or strategy adjustments. The rest of the
- information is avaiable for $149.00. For this price, you get a set of
- notebooks with lessons and audio tapes covering the Hi-Lo count and an
- 800 number you can call to find out where the best games are in the city
- you plan to play. I rented the tape for $1.50 and maybe got my money's
- worth.
-
- One interesting point covered in moderate detail is team play. Singer
- advocates playing 4 deck or up shoes with the "Big Player" approach
- pioneered by Uston and others. He advised using a counter at one or
- more tables who flat bets and uses hand signals (i.e. scratching the
- head) to call in a big money player. The current count is signaled to
- the Big Player by the stacking of chips in front of the counter in a
- particular way. The Big Player can then play out the rest of the shoe,
- presumably free of heat. If the count goes bad, the big player leaves,
- proclaiming a trip to the rest toom is needed. The home study course is
- said to have info on bet sizing related/risk of ruin for teams and
- individuals.
-
-
- "The Winner's Guide to Casino Gambling", Edwin Silberstang, Plume, 1980
- and 1989. This is a general overview of casino gambling with chapters
- on casino operations, comps, junkets, credit and the games offered.
- Detailed sections on craps, baccarat, roulette, keno, slots, video poker
- (89 edition only) and blackjack give the staff, rules, and procedures of
- each game, the house advantage, a glossary, and the best plays for each.
- In addition, there are anecdotes about playing the games. As the author
- has separate books on poker and sports betting, there is little
- information on them here and Red Dog and Pai Gow poker are not covered.
- The blackjack section has correct basic strategy information for 1,2,
- and 4+ deck games with and without DAS, and a discussion of Strip, Reno
- and Downtown rules variations. He presents the Hi-Opt I count (not by
- that name) and how to use it for bet sizing and insurance bets, but no
- strategy adjustments. There is a section written by a professional
- blackjack player on how to hide the fact that you are counting and life
- as a pro. If you want a single book as an introduction to casino
- gambling, this is it. [Note: there are 2 versions of the book out - a
- small green paperback from 1980 and a black trade paperback from 1989
- that has been updated.]
-
-
- Reviews by Michael Hall:
-
- "Fundamentals of Blackjack" by Chambliss and Rogenski - this book is
- pretty much a standard blackjack book, but it has exceptionally good
- tables of information. I advise buying this book as a supplement to
- whatever book you use for your counting system (probably either
- "Professional Blackjack", "The World's Greatest Blackjack Book",
- "Blackbelt in Blackjack" or "Million Dollar Blackjack".) The counting
- system discussed in "Fundamentals..." is not one that you would
- actually want to use, but the tables don't assume this system is used.
- Unfortunately, many of the tables were generated using Snyder's
- "Blackjack Formula", and so the accuracy is not as good as would be
- the case with computer simulations.
-
- "Card Counting for the Casino Executive" by Bill Zender - this book
- is written for casino executives, as you might suspect, which makes
- it insightful reading for card counters. The book goes into detail
- about how pit critters should go about identifying and discouraging
- card counters. It also lists all kinds of ways the players can win,
- both honestly and by cheating. The author is fairly counter-tolerant,
- which is refreshing. Alas, the book is spiral bound, only 138 pages
- long, and *full* of white space.
-
-
- Reviews by Steve Jacobs:
-
- "Million Dollar Blackjack" by Ken Uston. This is a good all-around
- blackjack book, although the advanced counting scheme is much more
- difficult than most. Ken gives a balanced view of blackjack, without
- the exaggerated claims that many BJ authors are fond of.
-
- "World's Greatest Blackjack Book" by Humble & Cooper. This is a good
- book with a pretty reasonable counting scheme. The authors are _way_
- too paranoid about cheating, to the extent that they attribute virtually
- all of their losses to cheating. Otherwise, it is a good book. These
- guys have absolutely nothing nice to say about Lawrence Revere, so if
- you've read "Playing Blackjack as a Business" and would like to read
- an opposing viewpoint, this is the book for you.
-
- "Blackbelt in Blackjack" by Arnold Snyder. The Red Seven count in
- this book is simple, and quite effective against single deck games.
- The Zen count is more difficult, but more powerful. Snyder includes
- some interesting ideas that aren't found in other books, such as "depth
- charging". This book is probably not as good for beginners as are
- the previous two books, but is a good book for more advanced readers.
-
- "Theory of Blackjack" by Peter Griffin. This is one of the few good
- books that cover the mathematical considerations of the game. This
- book is either a complete must or a complete waste of time, depending
- on how you feel about mathematics.
-
- "Beat the Dealer" by Edward Thorp. This book is a classic, and
- is still worth reading. The card counting schemes are now somewhat
- dated, but it is still a good book for card counters.
-
- "Professional Blackjack" by Stanford Wong. Some people really like
- this book, but I didn't find it all that exciting. It is considered
- a classic, and has a lot of good material.
-
- "Playing Blackjack as a Business" by Lawrence Revere. This is one
- of the most accurate books for basic strategy, and the color charts
- are very nice. The numbers in the tables were provided by Julian
- Braun, and are about as accurate as any available, but don't believe
- the numbers that Revere gives for player's expected gain. Revere's
- counting scheme isn't of much value, and Revere's "I'm right and
- everyone else is a dope" attitude is very annoying, although
- partially justified if you account for the date of first publication
- and the scarcity of good books at that time. Revere also makes many
- inflated claims about player's expectation, which Humble & Cooper
- would attribute to character flaw.
-
- "Scarne on Cards" by John Scarne. This book is simply wrong when
- it comes to blackjack, and Scarne was too arrogant to even consider
- the possibility that he might have been wrong. He spends a lot of
- time trying to discredit Thorp. This book has _negative_ value for
- serious blackjack players, and should probably be avoided completely.
-
- "Turning the Tables on Las Vegas" by Ian Anderson. This is an
- entertaining book that describes techniques for disguising your
- play to avoid detection by pit critters.
-
- "Tournament Blackjack" by Stanford Wong. This book covers some
- of the unique considerations that only come up in tournament play.
- If you plan to play in tournaments and you can laugh at the $100
- price, then this book may be for you. I personally felt that it
- was _way_ overpriced.
-
-
- Q:B27 What are some other sources of blackjack/gambling information?
- A:B27 (Jonathan Rosenberg, Michael Hall)
-
- RGE Publishing, 414 Santa Clara Avenue, Oakland, CA 94610, (415) 465-6452
- Publishes Blackjack Forum, $30/year (4 issues). Call for their very
- interesting catalog. Includes books, videos, PC based BJ practice programs,
- analyzers and simulators, and back issues of Blackjack Forum.
-
- Current Blackjack News, by Stanford Wong. $95/year (12 issues). Available
- through RGE.
-
- Blackjack Confidential Magazine, 513 Salsbury Road, Cherry Hill, NJ 08034
- $99/year (10 issues).
-
- Win Magazine, 16760 Stagg St. #213, Van Nuys, CA 91406, (818) 781-9355
- Formerly Gambling Times. $36/year (12 issues). Covers all gambling and
- gaming topics.
-
- The Experts Blackjack Newsletter, Gambling Times Incorporated, 16760
- Stagg St. #213, Van Nuys, CA 91406, (818) 781-9355
- New, advertised in WIN Magazine. $30/year (6 issues)
-
- The International Gamblers' Club Newsletter, P.O. Box 73, Thornhill,
- Ontario, Canada L3T 3N1
- $24/year (4 issues). Founded by Lance Humble. They'll send you a free
- but dated sample if you write. Mainly BJ but contains some sports betting
- information. (I wasn't impressed with my sample).
-
- Gambler's Book Club, 630 South 11th Street, Box 4115, Las Vegas, NV 89127,
- (800) 634-6243.
- Not a newsletter but call for their awesome, awesome, awesome catalog
- containing not only just about every blackjack book ever written but
- practically every book ever written on any gambling topic. They also
- operate a book store at the above address in Las Vegas.
- [And they have gambling experts (including card counters) working at
- the store most of the time, willing to answer questions -- Michael Hall]
-
- Las Vegas Advisor, Huntington Press, PO Box 28041, Las Vegas, Nevada 89126,
- (702) 871-4363. $30/year (12 issues). Produced by Anthony Curtis. Lots
- of information on deals and freebies available in Las Vegas. Sometimes
- includes valuable coupons or arranges special deals for subscribers.
- (I have personally more than recouped the $30/year cost in actual cash
- back from coupons for about half year's worth of the subscription. -Hall)
-
- ==================================
- Section C: Craps
-
-
- Q:C1 What special terminology is used at the Craps table?
- A:C1 (Steve Jacobs, Ken Elliot III)
-
- Craps Terminology:
-
- "any craps" -- a bet that the next roll will be 2, 3, or 12. This
- bet pays 7:1 and has a house edge of 11.1%.
-
- "any seven" -- a bet that the next roll will be 7. This bet pays
- 4:1 and has a house edge of 16.7%.
-
- "big 6" -- a bet that a 6 will be rolled before a 7 comes up. This
- bet pays even money, and has a house edge of 9.1%. A place
- bet on 6 pays 7:6 and is almost identical. The place bet is
- preferred, having a house edge of 1.5%
-
- "big 8" -- a bet that an 8 will be rolled before a 7 comes up. This
- bet pays even money, and has a house edge of 9.1%. A place
- bet on 8 pays 7:6 and is almost identical. The place bet is
- preferred, having a house edge of 1.5%
-
- "buy bet" -- giving the house a 5% commission in order to be paid
- correct odds for a place bet. The buy bets on 4 and 10 allow
- the player to reduce the house edge from 6.67% to 4% on these
- bets.
-
- "come out roll" -- the first roll of the dice in a betting round is
- called the "come out" roll. Pass/come bets win when the
- come out roll is 7 or 11, while pass/come bets lose when the
- come out roll is 2, 3, or 12. Don't bets lose when the come
- out roll is 7 or 11, and don't bets win when the come out
- roll is 2 or 3. Don't bets tie when the come out roll is 12.
-
- "dice pass" -- The dice are said to "pass" when the shooter rolls a
- 7 or 11 on the come-out roll. The dice "don't pass" when the
- shooter rolls a 2, 3, or 12 on the come-out. If the come-out
- roll is a 4, 5, 6, 8, 9, or 10, this roll sets the "point",
- and the shooter continues to roll until the point is rolled
- again or a 7 is rolled (see "seven out"). If the shooter
- rolls the point before rolling a seven, the dice pass. If the
- shooter sevens out, the dice don't pass and the shooter loses
- control of the dice. NOTE: in this context, "pass" does NOT
- mean that the dice to given to the next player. Control of
- the dice is tranferred only when the shooter "sevens out" or
- when the shooter has completed a game and no longer wishes to
- roll the dice.
-
- "don't pass bet" -- a bet that the dice will not pass. This bet can
- be placed only immediately before a "come out" roll. House
- edge on these bets is 1.40%.
-
- "double odds" -- an odds bet that is about twice as large as the
- original pass/come bet.
-
- "field bet" -- a bet that the next roll will be 2, 3, 4, 9, 10, 11,
- or 12.
-
- "hard way" -- a bet on 4, 6, 8, or 10 that wins only if the dice show
- the same face. A "hard 8" occurs when each die shows a four.
-
- "hop bet" -- a bet that the next roll will result in one particular
- combination of the dice, such as 2-2 or 3-5.
-
- "horn bet" -- a bet that the next roll will be 2, 3, 11, or 12.
-
- "lay bet" -- a bet that a particular number (4,5,6,8,9, or 10) will
- NOT be rolled before a 7 comes up. The casino takes 5% of
- the winnings on these bets, up front.
-
- "lay odds" -- after a point has been established, the don't-pass
- bettor can place an additional odds bet that will win if the
- original don't-pass bet wins. The odds bet is paid at the
- correct odds for the point, and is a fair bet with no house
- edge.
-
- "line bet" -- a bet on the "pass line" or the "don't pass line" is
- called a "line" bet. These bets are placed at the beginning
- of the game, before the "come out" roll.
-
- "odds off" -- odds bets that are "not working". Odds bets can be
- called "off" by the player at any time, but are left on the
- felt until the bet is resolved. Also, odds bets are usually
- "off" during the come out roll, unless the bettor asks to
- have the odds bets "working". Odd bets that are "off" will
- be returned to the player if the line bet loses on the come
- out roll.
-
- "pass bet" -- a bet that the dice will pass. This bet can be placed
- only immediately before a "come out" roll. House edge on
- these bets is 1.41%.
-
- "place bet (to win)" -- a bet that a particular number (4, 5, 6, 8,
- 9, or 10) will be rolled before a 7 comes up. These bets are
- paid at slightly less than correct odds, giving the house an
- edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.
-
- "place bet (to lose)" -- a bet that a 7 will be rolled before
- the number you are placing (4,5,6,8,9, or 10) comes up.
- The casino requires you to lay slightly more than the
- correct odds, giving the house an edge of 3.03% on 4/10,
- 2.5% on 5/9, and 1.82% on 6/8.
-
- "point" -- if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll,
- then this number becomes the "point". The shooter must roll
- the point again, before rolling a seven, in order for the
- dice to "pass".
-
- "right bettor" -- a player who bets that the dice will pass.
-
- "seven out" -- when the shooter rolls seven after a point has been
- established. Control of the dice is transferred to the next
- shooter.
-
- "shooter" -- the player who is rolling the dice. The shooter must
- place a "line" bet ("pass" or "don't pass") in order to be
- eligible to roll the dice. Of course, the shooter can place
- other bets in addition to the required "line" bet. Most
- shooters (and players) tend to play the "pass" line. Note
- that shooters who make "don't pass" bets are not betting
- against themselves, they are simply betting that the dice
- will not "pass".
-
- "single odds" -- an odds bet that is about as large as the original
- pass/come bet. Some casinos allow "double odds", or even
- larger odds bets.
-
- "take odds" -- after a point has been established, the pass/come
- bettor can place an additional odds bet that will win if the
- original pass/come bet wins. The odds bet is paid at the
- correct odds for the point, and is a fair bet with no house
- edge.
-
- "working odds" -- odds bets that are in play are said to be "working".
- Odds bets are usually "off" during the come out roll, unless
- the bettor asks to have the odds bets "working".
-
- "wrong bettor" -- a player who bets that the dice will not pass.
-
-
- Q:C2 How is Craps played?
- A:C2 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliot III)
-
- Each player bets a minimum amount determined by the table.
-
- Each die has six sides, each side with a different number of spots
- from one to six.
-
- Two such dice are rolled by one player called the "shooter". The shooter
- must place a "pass" bet or a "don't pass" bet in order to be eligible to
- roll the dice. Exception: the shooter can let his Hot Babe (TM) roll the
- dice for him if he has a pass or don't pass bet down.
-
- The total number of spots on the tops of the dice after the shooter has
- rolled is called the "roll".
-
- A game consists of a series of rolls.
-
- A roll of 2, 3, or 12 is called "craps".
-
- The first roll by the shooter during a game is called the "come-out roll".
-
- If the come-out roll is 7 or 11, the game is over:
-
- Bets on the "Pass line" win 1:1.
-
- Bets on the "Don't Pass line" lose.
-
- If the come-out roll is craps, the game is over:
-
- Bets on the "Pass line" lose.
-
- Bets on the "Don't Pass line" win unless:
-
- The "Don't Pass" line says "Bar <roll>" and the roll is the
- indicated value, in which case the bet pushes.
-
- Otherwise, the come-out roll becomes the "point", and a large white marker
- is placed on the number representing the point (4, 5, 6, 8, 9, or 10).
-
- For each roll in a game subsequent to the come-out roll:
-
- If the roll is the point, the game is over:
-
- Bets on the "Pass line" win 1:1.
-
- Bets on the "Don't Pass line" lose.
-
- If the roll is 7, the game is over:
-
- Bets on the "Pass line" and lose.
-
- Bets on the "Don't Pass line" win 1:1.
-
- The turn of the "shooter" is over.
-
- Otherwise, the game continues and the shooter rolls again.
-
- During a game, bets on the Pass line cannot be removed or changed. Bets
- on the Don't Pass line may be decreased or removed, but not increased.
-
- When a game is over:
-
- If the game was over on the come-out roll, or because the point was
- rolled again, the shooter may continue to be the shooter for another
- game, or pass the dice on to the player just clockwise, who becomes
- the new shooter.
-
- Otherwise, the shooter must pass the dice on to the player just clockwise,
- who becomes the new shooter.
-
-
- Q:C3 What are "Odds"?
- A:C3 (Matt Wilding)
-
- Casinos allow a player to place "odds" on pass, don't pass, come, and don't
- come bets after a "point" has been established. If the bet on which odds
- are placed wins, the odds bet is paid fairly. This means the odds on pass
- and come bets are paid 2-1 for the 4 and 10, 3-2 for the 5 and 9, and 6-5
- for the 6 and 8. The odds for don't pass and don't come bets are paid 1-2
- for the 4 and 10, 2-3 for the 5 and 9, and 5-6 for the 6 and 8 (this is
- called "laying" odds).
-
- The player should make odds bets that can be paid exactly, or the dealer
- will pay off by rounding down. Odds on the pass line and come bets should
- be a multiple 5 if the point is 6 or 8 and a multiple of 2 if it's a 5 or 9.
- (Don't betters can figure this out themselves.)
-
- Casinos advertise the maximum odds bets they allow as the maximum amount
- "times" the original bet the odds bet may be. You can increase your odds
- bet over this advertised maximum only enough to allow you to make an odds
- bet that can be paid exactly.
-
- A player can modify his odds bets at any time.
-
-
- Q:C4 What are "Come" and "Don't Come" bets?
- A:C4 (Dave Decot, Frank Irwin, Alan Mintz)
-
- Other bets can be made during the game after the come-out roll by anyone,
- called "Come" and "Don't Come" bets. These are made by placing the bet
- on the "Come" line or the "Don't Come" line; these bets are regarded
- as Pass bets, but as if the very next roll of the dice were the "come-out"
- roll of a new game. That is, if the next roll is 7 or 11, the Come bet
- wins immediately; if the next roll is 2, 3, or 12, the Come bet loses
- immediately; otherwise, the number rolled is the point for that Come bet.
- Such a Come bet is moved onto the area of the table where its point appears,
- awaiting a roll of either its point or seven. The game for a Come bet
- always continues until this happens, even though the shooter rolls the point
- for the Pass line, even though the shooter begins a new game for
- the Pass line, even though another shooter begins rolling, as long
- as the termination conditions for that Come bet have not yet occurred.
-
- Note that rolling a seven always terminates all Pass, Come, Don't Pass, and
- Don't Come games on the table; since it results in immediate win or loss.
- When this happens, the shooter is said to "seven out".
-
- The payoffs for Come and Don't Come bets are the same as for Pass and
- Don't pass bets.
-
- It is possible to place odds bets on the points of your own Come and
- Don't Come bets by handing the bet to a dealer and stating that you
- want "odds on my <point>". Unless you specify otherwise, odds bets on
- Come are declared "not working" on a come out roll after a point is made.
- However, odds on Don't Come bets are usually working by default.
-
-
- Q:C5 What are all those other bets?
- A:C5 (Dave Decot, Frank Irwin, Ken Elliot III)
-
- Other bets are possible:
-
- Place bets (to win):
-
- Bets that an indicated number will be rolled before 7 is rolled
- (come-out rolls are ignored for the purpose of determining this,
- unless otherwise specified by the player making the bet).
-
- Place bets (to lose):
-
- Bets that a 7 will be rolled before the indicated number is rolled
- (come-out rolls are ignored for the purpose of determining this,
- unless otherwise specified by the player making the bet).
-
- One roll bets:
-
- Bets that a certain roll, or a certain pair of dice faces, or one
- of several rolls, will appear on the next roll of the dice. Such
- bets may be made before any roll. These all pay higher than 1:1,
- This includes "Any craps", "eleven", "seven", "Horn", and "field"
- bets.
-
- Field:
-
- A special case of one-roll bet. This pays 1-1 whenever 3, 4, 9,
- 10, or 11 is rolled, and possibly higher amounts when 2 or 12 is
- rolled.
-
- Hardways:
-
- Bets that a certain pair of dice faces will appear before 7 is rolled,
- and before any other pair of dice faces with the same total value
- are rolled. For example, a bet on "hard 4 (2 and 2)" loses when
- (1 and 3) is rolled, because this is an "easy way" to roll 4.
- A bet on "hard anything" loses when 7 is rolled.
-
- Hopping hardways:
-
- Bets that a certain pair of identical dice faces will appear on
- the next roll. These all pay 30:1 (or sometimes higher or lower).
-
- Horn bets:
-
- Basically, just betting on the 2,3,11, and 12 at once. This requires
- 4 units, since you are really making 4 bets.
-
-
- Q:C6 What are the odds for all these bets?
- A:C6 (From: "Winning Casino Craps" by Edwin Silberstang, and Ken Elliot III)
-
- Bet Casino Payoff Casino Advantage
-
- Pass-Line 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Come 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Pass 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Come 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Place Numbers (to win)
- 4 or 10 9:5 6.67%
- 4 or 10 (bought) 2:1 (-5% commission) 4.76
- 5 or 9 7:5 4.0
- 6 or 8 7:6 1.52
-
- Place Numbers (to lose)
- 4 or 10 5:11 3.03%
- 4 or 10 (layed) 1:2 (-5% commission) 2.44
- 5 or 9 5:8 2.5
- 6 or 8 4:5 1.82
-
- Big 6 and Big 8 1:1 9.09%
-
- Field
- With 2 and 12 paying 2:1 1:1 except 2 & 12 5.55%
- With 2 pay 3:1, 12 pay 2:1 1:1 except 2 & 12 2.77%
- With 2 pay 2:1, 12 pay 3:1 1:1 except 2 & 12 2.77%
-
- Proposition Bets
- Bet True Odds Casino Payoff Casino Advantage
-
- Any 7 5:1 4:1 16.67%
- Any Craps 8:1 7:1 11.1
- 2 or 12 35:1 30:1 13.89
- 29:1 16.67
- 3 or 11 17:1 15:1 11.1
- 14:1 16.67
-
- Hardways
- 4 or 10 8:1 7:1 11.1%
- 6 or 8 10:1 9:1 9.09
-
-
- ==================================
- Section R: Roulette
-
-
- Anybody out there really care about roulette?
-
-
- ==================================
- Section V: Video Poker
-
- Q:V1 Is it possible to gain an advantage at Video Poker?
- A:V1 (Steve Jacobs)
-
- The video poker strategy discussed here is for the common "8/5" machines
- (called 8/5 because of the 8-for-1 payoff for a full house and 5-for-1
- payoff for a flush). "Joker's Wild" and "Deuces Wild" machines will
- require a much different strategy.
-
- In order to have an advantage over the house, you must find a machine
- with a progressive jackpot that is larger that about 1750 maximum bets.
- ($8750 for $1 machines, $2200 for $.25 machines, $440 for $.05 machines).
- The level only makes the game even with the house. The jackpot must
- be higher than this in order to gain an advantage. The player's edge
- increases by about 1% for each addition of 750 maximum bets into the
- progressive jackpot.
-
- In order to have a 2% edge, the jackpot must be about 2500 max. bets.
- ($12,500 for $1 machines, $3125 for $.25 machines, $625 for $.05 machines).
-
- The main difficulty with playing video poker is that it takes an average
- of 60 hours of rapid play to hit a royal flush, and it takes a _huge_
- bankroll to survive long enough to win. During this times, the casino
- enjoys an advantage of approximately 5%. Straight flushes can be expected
- about once every 6 hours on average, but these contribute only about 0.5%
- to the player's edge. 4-of-kind hands occur only about once per hour, and
- these hands account for about 5% of the player's return.
-
- What this all means to the video poker player is that you will be playing
- with about a 10% disadvantage while waiting for an occasional "boost"
- from a 4-of-kind or straight flush. On average, it will take a bankroll
- about as large as the progressive jackpot to survive long enough to hit
- the royal flush (and this assumes that the jackpot is large enough to
- give the player a reasonable edge over the house).
-
- The following table shows the relative frequency of each hand, and the
- resultant effect on the expected return, assuming the given strategy
- is used. The table shows that you can expect to get nothing back about
- 55% of the time, and hit either a high pair, two pair, or three of
- a kind another 41% of the time. Hands of higher value occur only about
- 3.6% of the time. This means that the house has a whopping 31% edge most
- of the time.
-
- return % rate frequency variance
- ------------------------------------------
- 5.308 -> 0.00306 -> 1/32680 91.90 --=<ROYAL FLUSH!!!>=--
- 0.492 -> 0.00984 -> 1/10163 0.246 STRAIGHT FLUSH!!!!
- 5.878 -> 0.235 -> 1/425 1.469 FOUR OF A KIND!!!
- 9.183 -> 1.148 -> 1/87 0.735 FULL HOUSE!!
- 5.584 -> 1.117 -> 1/89.5 0.293 FLUSH!
- 4.512 -> 1.128 -> 1/88.7 0.180 STRAIGHT!
- 22.227 -> 7.409 -> 1/13.5 0.667 THREE OF A KIND
- 25.780 -> 12.890 -> 1/7.76 0.516 TWO PAIR
- 21.053 -> 21.053 -> 1/4.75 0.211 HIGH PAIR
- ------------------------------------------
- 44.993% 4.317 + royal
-
-
- Q:V2 What is the "basic strategy" for Video Poker?
- A:V2 (Steve Jacobs)
-
- Strategy based on the following payoffs:
-
- high pair 1 for 1
- two pair 2 for 1
- 3 kind 3 for 1
- straight 4 for 1
- flush 5 for 1
- full house 8 for 1
- 4 kind 25 for 1
- str flush 50 for 1
- royal flush 2500 for 1 (expected return 102%)
-
- --------------------------------------------------------------------------
- Simplified strategy (find first hand that matches, keep only needed cards).
- Best draws are listed in order of decreasing expected value.
-
- Expected value of each draw is shown, in units of one max. bet. Numbers in
- () vary, depending on progressive jackpot (value shown is for jackpot
- of 2500 max. bets).
-
- drawing value hand
- --------------------------------------------------------------------------
- 0 (2500) royal flush
- 1 ( 54) 4/royal (break up KQJT9 str-flush) [1]
- 0 50 straight flush
- 0 25 4 kind
- 0 8 full house
- 0 5 flush
- 2 4.24 3 kind
- 0 4 straight
- 1 3.4 4/str-flush
- 2 ( 2.9) 3/royal (break up pairs) [2,3]
- 1 2.51 two pair
- 3 1.53 high pair
- 1 1.0 4/flush
- 1 0.87 KQJT 4/straight
- 3 0.814 low pair
- 1 0.809 QJT9 4/straight (outside, two high cards)
- 1 0.745 JT98 4/straight (outside, one high card)
- 2 0.699 QJ9 3/str-flush
- 2 0.697 JT9 3/str-flush
- 3 ( 0.69) 2/royal (both non-tens)
- 1 0.681 4/straight (outside, no high cards)
- 2 0.599 3/str-flush (one high card, spread 4)
- 2 0.597 3/str-flush (spread 3)
- 3 ( 0.59) 2/royal (10 + one high card)
- 1 0.596 AKQJ straight (4 high cards)
- 1 0.532 AKQT/AKJT/AQJT/KQJ9 straight (3 high cards)
- 2 0.515 KQJ unsuited
- 3 0.509 QJ unsuited
- 2 0.502 3/str-flush (one high card, spread 5)
- 2 0.500 3/str-flush (none high cards, spread 4)
- 3 0.48 3 unsuited high cards (keep lowest two)
- 3 0.48 2 unsuited high cards
- 4 ( 0.48) high card
- 2 0.402 3/str-flush (none high cards, spread 5)
- 5 0.360 garbage (draw 5 new cards)
- --------------------------------------------------------------------------
- [1] Keep KQJT9 straight flush if progressive jackpot is below 2282 bets.
- [2] Keep two high pair if progressive jackpot is below 2100 bets.
- [3] Keep high pair plus paired 10's if progressive is below 2175 bets.
-
- The following draws should NOT be taken, since drawing 5 new
- cards gives a greater expected gain.
-
- 1 0.340 4/straight (inside, no high cards) --> keep none
- 2 0.305 3/flush (no high cards) --> keep none
- 2 0.275 3/straight (no high cards) --> keep none
- --------------------------------------------------------------------------
-
-
- ==================================
- Section P: Poker
-
-
- Q:P1 How is Texas Hold'em played?
- A:P1 (Will Hyde)
-
- TEXAS HOLD'EM RULES (From the Garden City, San Jose, Rulebook):
-
- Each player is dealt two down cards (hole, or 'pocket' cards) as
- their initial hand.
-
- There is a round of betting after these cards have been
- delivered.
-
- Three board-cards are turned face up simultaneously (which is
- called 'the flop') and another round of betting occurs.
-
- The dealer then turns a fourth card face up on the board, and the
- third round of betting follows. [the 'turn' card]
-
- After a fifth card is turned face up on the board, the final
- round of betting takes place. [the 'river' card]
-
- The five face up board-cards are called community cards and a
- player may use any combination of five cards to determine his
- best hand.
-
- Best five-card hand wins.
-
- A player may use any combination of board cards or hole cards to
- make a hand.
-
-
- ==================================
- Section M: Miscellaneous
-
- Q:M1 How is Baccarat played?
- A:M1 (Steve Jacobs)
-
- Baccarat is a card games that is usually dealt from a shoe that holds
- 6 or 8 decks of cards. Two hands are dealt by the house dealer, the
- "bank" hand and the "player" hand. Before the hands are dealt, the
- players can bet either on the bank hand or the player hand, or on a
- tie. Winning bets are paid 1:1, but a 5% commission is charged on bank
- bets. Tie bets are paid 8:1. Once a bet has been placed, there are no
- opportunities for the player to make decisions -- both the bank hand and
- the player hand are dealt according to fixed rules.
-
- A game of baccarat is started by dealing two cards for the player hand
- and two cards for the bank hand. The object of the game is to be dealt
- the hand with the highest rank. The rank of a hand is determined by
- totalling the ranks of the individual cards. Tens and face cards are
- counted as zero, while all other cards are counted by the number of
- "pips" on the card face. No baccarat hand can have a total greater
- than nine. If a card is added that would give a total greater than
- nine, the hand rank is adjusted by subtracting 10.
-
- According to the rules of baccarat, the player will stand if the first
- two cards total 6, 7, 8, or 9. An eight or a nine is a "natural", and
- is an automatic winner if the other hand has a lower total. If both
- hands are eights or both are nines, then a tie occurs and neither side
- wins. If neither hand is a natural, then cards might be drawn before
- the game ends. If the player hand totals 5 or less, then a third card
- is drawn for the player hand and the player will stand regardless of
- the total. The banker stands when holding 7, 8, or 9, and always draws
- one card when holding 0, 1, or 2. For other banker totals, drawing is
- determined by the rank of the player hand, according to the following
- table:
-
- Bank 0 1 2 3 4 5 6 7 8 9 <- player hand rank
- --------------------------------------
- 9 s s s s s s s s s s
- 8 s s s s s s s s s s
- 7 s s s s s s s s s s
- 6 s s s s s s H H s s
- 5 s s s s H H H H s s
- 4 s s H H H H H H s s
- 3 H H H H H H H H s H
- 2 H H H H H H H H H H
- 1 H H H H H H H H H H
- 0 H H H H H H H H H H
-
-
- When baccarat is dealt from 8 decks, the probability of a banker win
- is 45.86%, the probability of a player win is 44.62%, and the probability
- of a tie is 9.52%. The house edge on "player" bets is about 1.24%.
- Winning "bank" bets are charged a 5% commission, resulting in a 1.06%
- edge on these bets. The house edge on "tie" bets is about 4.9%.
-
-
- Q:M2 How is Red Dog played?
- A:M2 (Steve Jacobs)
-
- "Red Dog" is also known as "Acey Duecey" or "between the sheets". It is
- a card game that is usually dealt from a shoe containing four or five
- decks, although single deck games can be found occasionally.
-
- After the players bet, two cards are dealt face up on the table. If the
- two cards are adjacent, it is a tie. If the two cards are not identical,
- the player is allowed to place a "raise" bet, up to the size of the
- original bet. If the third card drawn is _between_ the first two cards,
- the player wins. If the first two cards are identical the player is not
- allowed to raise, and if the third card matches the first two, the player
- is payed 11:1. Payoffs are at even money unless the first two cards are
- a pair or the "spread" is 3 or less.
-
- Spread Payoff
- ----------------------------------
- pair 11:1
- 0 (adjacent) push
- 1 5:1
- 2 4:1
- 3 2:1
- 4 - 11 1:1
-
- The number of players at the table is totally irrelevent, since all players
- win or lose simultaneously. The only strategy decision that the player
- is allowed to make is whether or not to double the bet. With these payoffs,
- the bet should be doubled only when the spread is 7 or greater.
-
- The house edge for Red Dog is about 3%, and decreases slightly as more
- decks are used.
-
-
- Q:M3 Can the lottery be beat when the jackpot gets high enough?
- A:M3 [under construction]
-
-
- Q:M4 How is Pai Gow Poker played?
- A:M4 (John F. Reeves)
-
- Pai-gow poker is a banking poker game played in Las Vegas and some of the
- California card clubs. The object of pai-gow poker is to make two poker
- hands that beat the banker's hands. The player is dealt 7 cards that he
- makes into a five card hand (high hand) and a two card hand (low hand).
- The hands are played and ranked as traditional poker hands (with one
- exception: A2345 is the second highest straight), and the 5 card hand
- must be higher than the 2 card hand. If both hands are better than the
- banker's hand, you win, if both lose, you lose, otherwise it's a push.
- The banker wins absolute ties (i.e. K Q vs K Q).
-
- The game is played with a 52 cards plus one joker. The joker can be used
- as an Ace or to complete a flush or straight. The table layout has 7
- spots one in front of the dealer and 6 for players, like this:
-
- Dealer
- 7
- 1 6
- 2 5
- 3 4
-
- Each player spot has spaces for a bet, low hand, high hand and sometimes
- the house commission. The dealer deals 7 7-card hands in front of the
- chip tray. The banker can be a player, but is usually the house. The
- banker designates which hands go to which player by shaking a dice cup
- with three dice; the banker's position is either 1, 8 or 15 and the hands
- are passed out counterclockwise. So, if the dealer is the bank and the
- dice total to 6, player 5 gets the first hand, player 6 gets the second,
- the dealer gets the third and so on. The dice mumbo-jumbo appears to be
- ritual stuff --- you don't need to worry about anything until you get
- your hand.
-
- The player puts the two card hand face down in the box closest to the
- dealer, and the five card hand face down in back. Once everybody has set
- their hand, the dealer turns over and sets the bank's hand. The dealer
- goes counterclockwise around the table comparing the banks hand to the
- players, and taking, paying, or knocking. There is a 5% commission
- on winning bets that you can either put out next to your winning bet, or
- the dealer will subtract from your payoff. The lowest minimum bet is $5,
- seen at the Imperial Place and Four Queens.
-
- In pai-gow poker, the only strategic decisions are how much to bet and
- how to set your hand. The simple basic strategy for setting your hand is
- to make the highest 2-card hand that is less than your five card hand.
- If you can't figure out what to do, you can show your hand to the dealer
- and they will tell you how the house would set it. Since pairs generally
- win the 2-card hands, and two-pair wins the 5-card hands, the only
- difficult decisions are when to split two pairs. The house rules at the
- Four Queens were not to split low pairs (<= 6) and not to split pairs <=
- 10 if there was a Ace high two card hand. So the house would set
-
- A 10 10 6 6 5 3 => A 5 / 10 10 6 6 3
- K Q 10 10 6 6 3 => 6 6 / 10 10 K Q 3
-
- A ``Pai-gow'' is a hand with no pairs, such as Q J / K 7 8 6 2.
-
- Things get a little weird if a player wants to be the bank. To quote
- from the IP house rules: ``The House Dealer or the player may be the
- ``BANKER.'' The Bank wagers against all players. The bank will alternate
- between the house and the player (the House Dealer will at least take the
- bank every other hand). The BANKER will be signified by a white plastic
- marker. A Bank Player must either cover half or all wagers against
- him/her. The House will co-bank at 50/50 only at the Bank Player's
- request. The hand will be set according to house way and the table limit
- will apply if the House acts as a co-banker. In order to bank, a player
- must have played the previous hand against the House. The House will
- wager a sum equal to that player's wager against the house the previous
- hand. The player may request that a smaller amount be wagered. A Banker
- must be bank at the same spot of the hand he previously played against the
- house.'' Got that??
-
- In the CA card clubs, all wagering is between players, so the option
- to be the bank rotates among the active players. The rule differences
- from the IP rules are that the Joker is wild, and the house commission
- is a flat $1 per hand ($10 minimum bet).
-
- Pai-gow poker is an easy game to play, and since each hand takes a while
- to play (dealer has to shuffle for each game) and most hands push, you
- can play on $20 at a $5 table for quite a while.
-
-
- Q:M5 Is there a horse racing newsgroup?
- A:M5 (John Wilkes)
-
- Not another newsgroup, but there is a mailing list for discussion of horse
- racing and handicapping. If you are interested in joining us, send a note
- to derby-request@ekrl.com and be sure to include an Internet email address
- (i.e., a "@" address.) Uucp "bang-style" addresses severely confuse the
- local software that processes alias mail, so I cannnot accept them for the
- list.
- --
- Steve Jacobs ({ihnp4,decvax}!utah-cs!jacobs, jacobs@cs.utah.edu)
-